Improving parity games in practice
Parity games are infinite-round two-player games played on directed graphs whose nodes are labeled with priorities. The winner of a play is determined by the smallest priority (even or odd) that is encountered infinitely often along the play. In the last two decades, several algorithms for solving p...
Saved in:
| Published in | Annals of mathematics and artificial intelligence Vol. 89; no. 5-6; pp. 551 - 574 |
|---|---|
| Main Authors | , , , |
| Format | Journal Article |
| Language | English |
| Published |
Cham
Springer International Publishing
01.06.2021
Springer Springer Nature B.V |
| Subjects | |
| Online Access | Get full text |
| ISSN | 1012-2443 1573-7470 1573-7470 |
| DOI | 10.1007/s10472-020-09721-3 |
Cover
| Summary: | Parity games
are infinite-round two-player games played on directed graphs whose nodes are labeled with priorities. The winner of a play is determined by the smallest priority (even or odd) that is encountered infinitely often along the play. In the last two decades, several algorithms for solving parity games have been proposed and implemented in PGSolver, a platform written in OCaml. PGSolver includes the
Zielonka’s recursive algorithm
(RE, for short) which is known to be the best performing one over random games. Notably, several attempts have been carried out with the aim of improving the performance of RE in PGSolver, but with small advances in practice. In this work, we deeply revisit the implementation of RE by dealing with the use of specific data structures and programming languages such as
Scala
,
Java
,
C++
, and
Go
. Our empirical evaluation shows that these choices are successful, gaining up to three orders of magnitude in running time over the classic version of the algorithm implemented in PGSolver. |
|---|---|
| Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
| ISSN: | 1012-2443 1573-7470 1573-7470 |
| DOI: | 10.1007/s10472-020-09721-3 |