Improving parity games in practice

Parity games are infinite-round two-player games played on directed graphs whose nodes are labeled with priorities. The winner of a play is determined by the smallest priority (even or odd) that is encountered infinitely often along the play. In the last two decades, several algorithms for solving p...

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Published inAnnals of mathematics and artificial intelligence Vol. 89; no. 5-6; pp. 551 - 574
Main Authors Di Stasio, Antonio, Murano, Aniello, Prignano, Vincenzo, Sorrentino, Loredana
Format Journal Article
LanguageEnglish
Published Cham Springer International Publishing 01.06.2021
Springer
Springer Nature B.V
Subjects
Online AccessGet full text
ISSN1012-2443
1573-7470
1573-7470
DOI10.1007/s10472-020-09721-3

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Summary:Parity games are infinite-round two-player games played on directed graphs whose nodes are labeled with priorities. The winner of a play is determined by the smallest priority (even or odd) that is encountered infinitely often along the play. In the last two decades, several algorithms for solving parity games have been proposed and implemented in PGSolver, a platform written in OCaml. PGSolver includes the Zielonka’s recursive algorithm (RE, for short) which is known to be the best performing one over random games. Notably, several attempts have been carried out with the aim of improving the performance of RE in PGSolver, but with small advances in practice. In this work, we deeply revisit the implementation of RE by dealing with the use of specific data structures and programming languages such as Scala , Java , C++ , and Go . Our empirical evaluation shows that these choices are successful, gaining up to three orders of magnitude in running time over the classic version of the algorithm implemented in PGSolver.
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ISSN:1012-2443
1573-7470
1573-7470
DOI:10.1007/s10472-020-09721-3