Decomposition of human motion into dynamics-based primitives with application to drawing tasks

Using tools from dynamical systems and systems identification, we develop a framework for the study of primitives for human motion, which we refer to as movemes. The objective is understanding human motion by decomposing it into a sequence of elementary building blocks that belong to a known alphabe...

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Bibliographic Details
Published inAutomatica (Oxford) Vol. 39; no. 12; pp. 2085 - 2098
Main Authors Del Vecchio, Domitilla, Murray, Richard M., Perona, Pietro
Format Journal Article
LanguageEnglish
Published Oxford Elsevier Ltd 01.12.2003
Elsevier
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ISSN0005-1098
1873-2836
DOI10.1016/S0005-1098(03)00250-4

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Summary:Using tools from dynamical systems and systems identification, we develop a framework for the study of primitives for human motion, which we refer to as movemes. The objective is understanding human motion by decomposing it into a sequence of elementary building blocks that belong to a known alphabet of dynamical systems. We develop a segmentation and classification algorithm in order to reduce a complex activity into the sequence of movemes that have generated it. We test our ideas on data sampled from five human subjects who were drawing figures using a computer mouse. Our experiments show that we are able to distinguish between movemes and recognize them even when they take place in activities containing an unspecified number of movemes.
ISSN:0005-1098
1873-2836
DOI:10.1016/S0005-1098(03)00250-4