Performance of New GPU-Based Scan-Conversion Algorithm Implemented Using OpenGL

A new GPU-based scan-conversion algorithm implemented using OpenGL is described. The compute performance of this new algorithm running on a modern GPU is compared to the performance of three common scan-conversion algorithms (nearest-neighbor, linear interpolation and bilinear interpolation) impleme...

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Bibliographic Details
Published inUltrasonic imaging Vol. 33; no. 2; pp. 143 - 150
Main Authors Steelman, William A., Richard, William D.
Format Journal Article
LanguageEnglish
Published Los Angeles, CA SAGE Publications 01.04.2011
Dynamedia
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ISSN0161-7346
1096-0910
DOI10.1177/016173461103300205

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Summary:A new GPU-based scan-conversion algorithm implemented using OpenGL is described. The compute performance of this new algorithm running on a modern GPU is compared to the performance of three common scan-conversion algorithms (nearest-neighbor, linear interpolation and bilinear interpolation) implemented in software using a modern CPU. The quality of the images produced by the algorithm, as measured by signal-to-noise power, is also compared to the quality of the images produced using these three common scan-conversion algorithms.
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ISSN:0161-7346
1096-0910
DOI:10.1177/016173461103300205