Performance of New GPU-Based Scan-Conversion Algorithm Implemented Using OpenGL
A new GPU-based scan-conversion algorithm implemented using OpenGL is described. The compute performance of this new algorithm running on a modern GPU is compared to the performance of three common scan-conversion algorithms (nearest-neighbor, linear interpolation and bilinear interpolation) impleme...
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| Published in | Ultrasonic imaging Vol. 33; no. 2; pp. 143 - 150 |
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| Main Authors | , |
| Format | Journal Article |
| Language | English |
| Published |
Los Angeles, CA
SAGE Publications
01.04.2011
Dynamedia |
| Subjects | |
| Online Access | Get full text |
| ISSN | 0161-7346 1096-0910 |
| DOI | 10.1177/016173461103300205 |
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| Summary: | A new GPU-based scan-conversion algorithm implemented using OpenGL is described. The compute performance of this new algorithm running on a modern GPU is compared to the performance of three common scan-conversion algorithms (nearest-neighbor, linear interpolation and bilinear interpolation) implemented in software using a modern CPU. The quality of the images produced by the algorithm, as measured by signal-to-noise power, is also compared to the quality of the images produced using these three common scan-conversion algorithms. |
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| Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 |
| ISSN: | 0161-7346 1096-0910 |
| DOI: | 10.1177/016173461103300205 |