ARTMe: a new array-based algorithm for Adaptive Refinement of Triangle Meshes
This work presents a new efficient array-based algorithm for adaptive mesh refinement capable of interactively generating millions of triangles. The new refinement algorithm satisfies important topological mesh properties, e.g., vertex valence control and a good mesh gradation. Furthermore, all loca...
Saved in:
| Published in | Engineering with computers Vol. 35; no. 1; pp. 1 - 20 |
|---|---|
| Main Authors | , , |
| Format | Journal Article |
| Language | English |
| Published |
London
Springer London
01.01.2019
Springer Nature B.V |
| Subjects | |
| Online Access | Get full text |
| ISSN | 0177-0667 1435-5663 |
| DOI | 10.1007/s00366-018-0579-5 |
Cover
| Summary: | This work presents a new efficient array-based algorithm for adaptive mesh refinement capable of interactively generating millions of triangles. The new refinement algorithm satisfies important topological mesh properties, e.g., vertex valence control and a good mesh gradation. Furthermore, all local topological modifications of the triangle mesh are based on Stellar operators implemented on top of the Corner-Table topological data structure. This paper also shows that the proposed implementation provides a good balance in the trade-off between memory and processing time. |
|---|---|
| Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
| ISSN: | 0177-0667 1435-5663 |
| DOI: | 10.1007/s00366-018-0579-5 |