ARTMe: a new array-based algorithm for Adaptive Refinement of Triangle Meshes

This work presents a new efficient array-based algorithm for adaptive mesh refinement capable of interactively generating millions of triangles. The new refinement algorithm satisfies important topological mesh properties, e.g., vertex valence control and a good mesh gradation. Furthermore, all loca...

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Published inEngineering with computers Vol. 35; no. 1; pp. 1 - 20
Main Authors Coêlho, Jéferson, Gattass, Marcelo, Lopes, Hélio
Format Journal Article
LanguageEnglish
Published London Springer London 01.01.2019
Springer Nature B.V
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ISSN0177-0667
1435-5663
DOI10.1007/s00366-018-0579-5

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Summary:This work presents a new efficient array-based algorithm for adaptive mesh refinement capable of interactively generating millions of triangles. The new refinement algorithm satisfies important topological mesh properties, e.g., vertex valence control and a good mesh gradation. Furthermore, all local topological modifications of the triangle mesh are based on Stellar operators implemented on top of the Corner-Table topological data structure. This paper also shows that the proposed implementation provides a good balance in the trade-off between memory and processing time.
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ISSN:0177-0667
1435-5663
DOI:10.1007/s00366-018-0579-5