ARTMe: a new array-based algorithm for Adaptive Refinement of Triangle Meshes
This work presents a new efficient array-based algorithm for adaptive mesh refinement capable of interactively generating millions of triangles. The new refinement algorithm satisfies important topological mesh properties, e.g., vertex valence control and a good mesh gradation. Furthermore, all loca...
        Saved in:
      
    
          | Published in | Engineering with computers Vol. 35; no. 1; pp. 1 - 20 | 
|---|---|
| Main Authors | , , | 
| Format | Journal Article | 
| Language | English | 
| Published | 
        London
          Springer London
    
        01.01.2019
     Springer Nature B.V  | 
| Subjects | |
| Online Access | Get full text | 
| ISSN | 0177-0667 1435-5663  | 
| DOI | 10.1007/s00366-018-0579-5 | 
Cover
| Summary: | This work presents a new efficient array-based algorithm for adaptive mesh refinement capable of interactively generating millions of triangles. The new refinement algorithm satisfies important topological mesh properties, e.g., vertex valence control and a good mesh gradation. Furthermore, all local topological modifications of the triangle mesh are based on Stellar operators implemented on top of the Corner-Table topological data structure. This paper also shows that the proposed implementation provides a good balance in the trade-off between memory and processing time. | 
|---|---|
| Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14  | 
| ISSN: | 0177-0667 1435-5663  | 
| DOI: | 10.1007/s00366-018-0579-5 |