Serious games to improve social and emotional intelligence in children with autism
•Standard design frameworks should be developed to design serious games.•A better understanding is needed between Computer Science and Developmental Psychology.•Reward system, adaptability and customization shall be a part of every serious game.•More serious games should be developed for adults with...
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Published in | Entertainment computing Vol. 38; p. 100417 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Elsevier B.V
01.05.2021
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Subjects | |
Online Access | Get full text |
ISSN | 1875-9521 1875-953X |
DOI | 10.1016/j.entcom.2021.100417 |
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Summary: | •Standard design frameworks should be developed to design serious games.•A better understanding is needed between Computer Science and Developmental Psychology.•Reward system, adaptability and customization shall be a part of every serious game.•More serious games should be developed for adults with Autism.•. Augmented reality shall be used for emotion recognition/production in serious games.
The use of serious games provides a new dimension for treating individuals with Autism spectrum disorder (ASD). Researchers have carried out a substantial amount of work in this domain with promising results in the past two decades. This study reviews the literature to design serious games to improve social behaviour in an individual with ASD. Forty serious games, developed between 2000 and 2019, were selected, and their design was evaluated based on the conceptual framework from the literature. The Connolly scale was used to evaluate the quality of the study. The analysis shows that significant work in this field has targeted children with high-functioning ASD or Asperger syndrome. Apart from general social behaviour, more focus is titled on emotion recognition/production. In the design prospect, serious games should have a rather larger sample size; it also requires clinical validation and regular follow-ups. We summarized the shortcomings in the existing serious games' design and suggested improvements that can increase serious games' effectiveness for people with ASD. |
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ISSN: | 1875-9521 1875-953X |
DOI: | 10.1016/j.entcom.2021.100417 |