A GGP Feature Learning Algorithm

This paper presents a learning algorithm for two-player, alternating move GGP games. The Game Independent Feature Learning algorithm, GIFL, uses the differences in temporally-related states to learn patterns that are correlated with winning or losing a GGP game. These patterns are then used to infor...

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Published inKI. Künstliche Intelligenz (Oldenbourg) Vol. 25; no. 1; pp. 35 - 42
Main Authors Kirci, Mesut, Sturtevant, Nathan, Schaeffer, Jonathan
Format Magazine Article
LanguageEnglish
Published Berlin/Heidelberg Springer-Verlag 01.03.2011
Subjects
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ISSN0933-1875
1610-1987
DOI10.1007/s13218-010-0081-8

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Abstract This paper presents a learning algorithm for two-player, alternating move GGP games. The Game Independent Feature Learning algorithm, GIFL, uses the differences in temporally-related states to learn patterns that are correlated with winning or losing a GGP game. These patterns are then used to inform the search. GIFL is simple, robust and improves the quality of play in the majority of games tested. GIFL has been successfully used in the GGP program Maligne .
AbstractList This paper presents a learning algorithm for two-player, alternating move GGP games. The Game Independent Feature Learning algorithm, GIFL, uses the differences in temporally-related states to learn patterns that are correlated with winning or losing a GGP game. These patterns are then used to inform the search. GIFL is simple, robust and improves the quality of play in the majority of games tested. GIFL has been successfully used in the GGP program Maligne .
Author Kirci, Mesut
Schaeffer, Jonathan
Sturtevant, Nathan
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Kuhlmann, Stone (CR6) 2007
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L Kocsis (81_CR5) 2006
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Title A GGP Feature Learning Algorithm
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