A GGP Feature Learning Algorithm
This paper presents a learning algorithm for two-player, alternating move GGP games. The Game Independent Feature Learning algorithm, GIFL, uses the differences in temporally-related states to learn patterns that are correlated with winning or losing a GGP game. These patterns are then used to infor...
Saved in:
| Published in | KI. Künstliche Intelligenz (Oldenbourg) Vol. 25; no. 1; pp. 35 - 42 |
|---|---|
| Main Authors | , , |
| Format | Magazine Article |
| Language | English |
| Published |
Berlin/Heidelberg
Springer-Verlag
01.03.2011
|
| Subjects | |
| Online Access | Get full text |
| ISSN | 0933-1875 1610-1987 |
| DOI | 10.1007/s13218-010-0081-8 |
Cover
| Summary: | This paper presents a learning algorithm for two-player, alternating move GGP games. The Game Independent Feature Learning algorithm, GIFL, uses the differences in temporally-related states to learn patterns that are correlated with winning or losing a GGP game. These patterns are then used to inform the search. GIFL is simple, robust and improves the quality of play in the majority of games tested. GIFL has been successfully used in the GGP program
Maligne
. |
|---|---|
| ISSN: | 0933-1875 1610-1987 |
| DOI: | 10.1007/s13218-010-0081-8 |