Geometric Algorithms for Finding a Point in the Intersection of Balls
We consider a problem of finding a point in the intersection of n balls in the Euclidean space E m . For the case m = 2 we suggest two algorithms of the complexity O ( n 2 log n ) and O ( n 3 ) operations, respectively. For the general case we suggest an exact polynomial recursive algorithm which us...
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| Published in | Automation and remote control Vol. 81; no. 5; pp. 869 - 882 |
|---|---|
| Main Author | |
| Format | Journal Article |
| Language | English |
| Published |
Moscow
Pleiades Publishing
01.05.2020
Springer Nature B.V |
| Subjects | |
| Online Access | Get full text |
| ISSN | 0005-1179 1608-3032 |
| DOI | 10.1134/S0005117920050070 |
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| Summary: | We consider a problem of finding a point in the intersection of
n
balls in the Euclidean space
E
m
. For the case
m
= 2 we suggest two algorithms of the complexity
O
(
n
2
log
n
) and
O
(
n
3
) operations, respectively. For the general case we suggest an exact polynomial recursive algorithm which uses the orthogonal transformation of the space
E
m
. |
|---|---|
| Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
| ISSN: | 0005-1179 1608-3032 |
| DOI: | 10.1134/S0005117920050070 |