On Landmark Distances in Polygons

We study the landmark distance function between two points in a simply connected planar polygon. We show that if the polygon vertices are used as landmarks, then the resulting landmark distance function to any given point in the polygon has a maximum principle and also does not contain local minima....

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Published inComputer graphics forum Vol. 40; no. 5; pp. 275 - 287
Main Authors Gotsman, C., Hormann, K.
Format Journal Article
LanguageEnglish
Published Oxford Blackwell Publishing Ltd 01.08.2021
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Online AccessGet full text
ISSN0167-7055
1467-8659
DOI10.1111/cgf.14373

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Abstract We study the landmark distance function between two points in a simply connected planar polygon. We show that if the polygon vertices are used as landmarks, then the resulting landmark distance function to any given point in the polygon has a maximum principle and also does not contain local minima. The latter implies that a path between any two points in the polygon may be generated by steepest descent on this distance without getting “stuck” at a local minimum. Furthermore, if landmarks are increasingly added along polygon edges, the steepest descent path converges to the minimal geodesic path. Therefore, the landmark distance can be used, on the one hand in robotic navigation for routing autonomous agents along close‐to‐shortest paths and on the other for efficiently computing approximate geodesic distances between any two domain points, a property which may be useful in an extension of our work to surfaces in 3D. In the discrete setting, the steepest descent strategy becomes a greedy routing algorithm along the edges of a triangulation of the interior of the polygon, and our experiments indicate that this discrete landmark routing always delivers (i.e., does not get stuck) on “nice” triangulations.
AbstractList We study the landmark distance function between two points in a simply connected planar polygon. We show that if the polygon vertices are used as landmarks, then the resulting landmark distance function to any given point in the polygon has a maximum principle and also does not contain local minima. The latter implies that a path between any two points in the polygon may be generated by steepest descent on this distance without getting “stuck” at a local minimum. Furthermore, if landmarks are increasingly added along polygon edges, the steepest descent path converges to the minimal geodesic path. Therefore, the landmark distance can be used, on the one hand in robotic navigation for routing autonomous agents along close‐to‐shortest paths and on the other for efficiently computing approximate geodesic distances between any two domain points, a property which may be useful in an extension of our work to surfaces in 3D. In the discrete setting, the steepest descent strategy becomes a greedy routing algorithm along the edges of a triangulation of the interior of the polygon, and our experiments indicate that this discrete landmark routing always delivers (i.e., does not get stuck) on “nice” triangulations.
Author Gotsman, C.
Hormann, K.
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Snippet We study the landmark distance function between two points in a simply connected planar polygon. We show that if the polygon vertices are used as landmarks,...
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SubjectTerms Apexes
Autonomous navigation
CCS Concepts
Greedy algorithms
Mathematics of computing → Paths and connectivity problems; Graph algorithms
Maximum principle
Polygons
Shortest-path problems
Theory of computation → Routing and network design problems
Triangulation
Title On Landmark Distances in Polygons
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