Interoceptive Awareness: The ‘Being’ Dimension of ‘Being There’ in Virtual Worlds

We conducted an exploratory study to introduce, operationalize and test a theoretical conceptualization of interoceptive awareness (IA) in virtual worlds that aligns with neurobiological explanations of interoception. We examined the relationship between IA and the self-location subdimension of spat...

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Bibliographic Details
Published inInteracting with computers Vol. 32; no. 1; pp. 1 - 16
Main Authors Heeter, Carrie, Day, Tom, Cherchiglia, Leticia
Format Journal Article
LanguageEnglish
Published 01.01.2020
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ISSN0953-5438
1873-7951
DOI10.1093/iwc/iwaa001

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Summary:We conducted an exploratory study to introduce, operationalize and test a theoretical conceptualization of interoceptive awareness (IA) in virtual worlds that aligns with neurobiological explanations of interoception. We examined the relationship between IA and the self-location subdimension of spatial presence. Experimental subjects experienced either a 10-min meditation designed to activate IA or a control condition designed to encourage mind wandering. Participants either wore a virtual reality (VR) headset (Samsung Gear VR or HTC Vive) or had their eyes closed. Results suggest that (i) IA was not different between eyes closed or eyes open in VR; (ii) VR display technology did not influence IA; and (iii) higher IA and visual clarity were associated with significantly stronger feelings of spatial presence, whereas display technology had no relationship to spatial presence. Further examination of the role of IA in virtual worlds experiences is warranted.
ISSN:0953-5438
1873-7951
DOI:10.1093/iwc/iwaa001