The link between digital gaming and creativity: a meta analysis
This study explored the relationship between digital gaming and creativity by conducting a meta-analysis of effect sizes using data from 78 effect sizes in 19 studies encompassing 3,172 samples. We employed a two-level multivariate model with a robust variance estimator and conducted separate analys...
Saved in:
Published in | Gifted and talented international Vol. 39; no. 2; pp. 122 - 136 |
---|---|
Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Routledge
02.07.2024
|
Subjects | |
Online Access | Get full text |
ISSN | 1533-2276 2470-9565 |
DOI | 10.1080/15332276.2024.2414180 |
Cover
Summary: | This study explored the relationship between digital gaming and creativity by conducting a meta-analysis of effect sizes using data from 78 effect sizes in 19 studies encompassing 3,172 samples. We employed a two-level multivariate model with a robust variance estimator and conducted separate analyses for between-subject and within-subject designs. For the between-subject designs, the mean effect size was r = .109, 95% [−0.036, 0.249], indicating non-significance. We conducted moderator analyses to explore potential sources of variation in the observed effects, including creativity test modality, creativity test type, divergent thinking index, analytical approach, age, gender, and year of publication. None of the examined moderators were found to be statistically significant. In contrast, we observed a significant mean effect size for within-subject designs based on 29 effects from seven studies (r = .772, 95% CI [0.595, 0.878]). Variation in mean effects by study design warrants caution when making inferences about the impact of digital gaming on creativity. The implications and limitations of the findings are discussed. |
---|---|
ISSN: | 1533-2276 2470-9565 |
DOI: | 10.1080/15332276.2024.2414180 |