IMPLEMENTATION OF A GENERIC FRAMEWORK ON CROWD SIMULATION: A NEW ENVIRONMENT TO MODEL CROWD BEHAVIOR AND DESIGN VIDEO GAMES

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Bibliographic Details
Published inMugla Journal of Science and Technology
Format Journal Article
LanguageEnglish
Online AccessGet full text
ISSN2149-3596
DOI10.22531/muglajsci.706841

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ISSN:2149-3596
DOI:10.22531/muglajsci.706841