Co-creating Videogames
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis...
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Main Author | |
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Format | eBook Book |
Language | English |
Published |
London
Bloomsbury Publishing
2013
Bloomsbury Bloomsbury Academic Bloomsbury Publishing Plc |
Edition | 1 |
Subjects | |
Online Access | Get full text |
ISBN | 1472544358 9781472544353 9781849664967 184966496X 1849666644 9781849666657 1849666652 9781849666640 9781474268424 1474268420 |
DOI | 10.5040/9781472544353 |
Cover
Summary: | This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games. |
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Bibliography: | bloomsburyOpenAccess; txt Includes bibliographical references (p. [175]-184) and index |
ISBN: | 1472544358 9781472544353 9781849664967 184966496X 1849666644 9781849666657 1849666652 9781849666640 9781474268424 1474268420 |
DOI: | 10.5040/9781472544353 |