Using Narrative based Contextual Games to Enhance Language Learning: A Case Study
This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a Planet Adventure system was developed to examine its feasibilit...
Saved in:
Published in | Educational Technology & Society Vol. 21; no. 3; pp. 186 - 198 |
---|---|
Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Palmerston North
International Forum of Educational Technology & Society
01.07.2018
National Taiwan Normal University International Forum of Educational Technology & Society |
Subjects | |
Online Access | Get full text |
ISSN | 1176-3647 1436-4522 1436-4522 |
Cover
Summary: | This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a Planet Adventure system was developed to examine its feasibility and its effects on student language learning. A case study with 61 college students who used the game-based system to learn English vocabulary words was conducted. The findings revealed that their learning achievement was enhanced after using the system. The majority of the students favored the game-based learning experience. Based on these data and behavior logs, the students can be sorted into three clusters with different learning patterns. The findings and implications of developing contextual game-based learning environments are also discussed. |
---|---|
Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ISSN: | 1176-3647 1436-4522 1436-4522 |