Using Narrative based Contextual Games to Enhance Language Learning: A Case Study

This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a Planet Adventure system was developed to examine its feasibilit...

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Published inEducational Technology & Society Vol. 21; no. 3; pp. 186 - 198
Main Authors Chen, Zhi-Hong, Chen, Howard Hao-Jan, Dai, Wan-Jhen
Format Journal Article
LanguageEnglish
Published Palmerston North International Forum of Educational Technology & Society 01.07.2018
National Taiwan Normal University
International Forum of Educational Technology & Society
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ISSN1176-3647
1436-4522
1436-4522

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Summary:This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a Planet Adventure system was developed to examine its feasibility and its effects on student language learning. A case study with 61 college students who used the game-based system to learn English vocabulary words was conducted. The findings revealed that their learning achievement was enhanced after using the system. The majority of the students favored the game-based learning experience. Based on these data and behavior logs, the students can be sorted into three clusters with different learning patterns. The findings and implications of developing contextual game-based learning environments are also discussed.
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ISSN:1176-3647
1436-4522
1436-4522