Hardware-Accelerated Adaptive EWA Volume Splatting

We present a hardware-accelerated adaptive EWA (elliptical weighted average) volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image quality without aliasing artifacts or excessive blurring. We introduce a novel adaptive filteri...

Full description

Saved in:
Bibliographic Details
Published in2004 IEEE Visualization Conference pp. 67 - 74
Main Authors Chen, Wei, Ren, Liu, Zwicker, Matthias, Pfister, Hanspeter
Format Conference Proceeding
LanguageEnglish
Published Washington, DC, USA IEEE Computer Society 01.01.2004
IEEE
SeriesACM Conferences
Subjects
Online AccessGet full text
ISBN0780387880
9780780387881
DOI10.1109/VISUAL.2004.38

Cover

More Information
Summary:We present a hardware-accelerated adaptive EWA (elliptical weighted average) volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image quality without aliasing artifacts or excessive blurring. We introduce a novel adaptive filtering scheme to reduce the computational cost of EWA splatting. We show how this algorithm can be efficiently implemented on modern graphics processing units (GPUs). Our implementation includes interactive classification and fast lighting. To accelerate the rendering we store splat geometry and 3D volume data locally in GPU memory. We present results for several rectilinear volume datasets that demonstrate the high image quality and interactive rendering speed of our method.
Bibliography:SourceType-Conference Papers & Proceedings-1
ObjectType-Conference Paper-1
content type line 25
ISBN:0780387880
9780780387881
DOI:10.1109/VISUAL.2004.38