Generating perceptually-correct shadows for mixed reality

When human cannot perceive the inconsistency of artificial shadows which are not physically correct, they are acceptable as “perceptually-correct” shadows. This paper focuses on the simplification of light-source models for generating the perceptually-correct artificial shadows. First, we conducted...

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Bibliographic Details
Published in2008 7th IEEE International Symposium on Mixed and Augmented Reality pp. 173 - 174
Main Authors Nakano, G., Kitahara, I., Ohta, Y.
Format Conference Proceeding
LanguageEnglish
Japanese
Published Washington, DC, USA IEEE Computer Society 01.09.2008
IEEE
SeriesACM Other Conferences
Subjects
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ISBN9781424428403
1424428408
DOI10.1109/ISMAR.2008.4637352

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Summary:When human cannot perceive the inconsistency of artificial shadows which are not physically correct, they are acceptable as “perceptually-correct” shadows. This paper focuses on the simplification of light-source models for generating the perceptually-correct artificial shadows. First, we conducted subjective evaluations to obtain knowledge about the human perception of the shadows. Then the knowledge was applied to control the resolution of the light-source map to generate perceptually-correct artificial shadows. Comparative studies among artificial and real shadows justified perceptually correctness. All experiments were done using still images, not videos. Our research becomes a reference to determine the resolution of light-source map in an MR scene.
ISBN:9781424428403
1424428408
DOI:10.1109/ISMAR.2008.4637352