Mathematics for Computer Graphics

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a general intro...

Full description

Saved in:
Bibliographic Details
Main Author Vince, John
Format eBook Book
LanguageEnglish
Published London Springer Nature 2017
Springer
Springer London, Limited
Springer London
Edition5
SeriesUndergraduate Topics in Computer Science
Subjects
Online AccessGet full text
ISBN9781447173366
1447173368
1447173341
9781447173342
ISSN1863-7310
2197-1781
DOI10.1007/978-1-4471-7336-6

Cover

More Information
Summary:John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.Mathematics for Computer Graphics covers all of the key areas of the subject, including:· Number sets· Algebra· Trigonometry· Coordinate systems· Determinants· Vectors· Quaternions· Matrix algebra· Geometric transforms· Interpolation· Curves and surfaces· Analytic geometry· Barycentric coordinates· Geometric algebra· Differential calculus· Integral calculusThis fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
Bibliography:Includes index
ISBN:9781447173366
1447173368
1447173341
9781447173342
ISSN:1863-7310
2197-1781
DOI:10.1007/978-1-4471-7336-6