Hardware-software-balanced resampling for the interactive visualization of unstructured grids

In this paper we address the problem of interactively resampling unstructured grids. Three algorithms are presented. They all allow adaptive resampling of an unstructured grid on a multiresolution hierarchy of arbitrarily sized cartesian grids according to a varying element size. Two of the algorith...

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Bibliographic Details
Published inProceedings of the conference on Visualization '01 pp. 199 - 206
Main Authors Weiler, Manfred, Ertl, Thomas
Format Conference Proceeding
LanguageEnglish
Published Washington, DC, USA IEEE Computer Society 21.10.2001
SeriesACM Conferences
Subjects
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ISBN9780780372009
078037200X
DOI10.5555/601671.601702

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Summary:In this paper we address the problem of interactively resampling unstructured grids. Three algorithms are presented. They all allow adaptive resampling of an unstructured grid on a multiresolution hierarchy of arbitrarily sized cartesian grids according to a varying element size. Two of the algorithms presented take advantage of hardware accelerated polygon rendering and 2D texture mapping. In exploiting new features of modern PC graphics adapters, the first algorithm tries to significantly minimize the number of polygons to be rendered. Reducing rasterization requirements is the main goal of the second algorithm, which distributes the computational workload differently between the main processor and the graphics chip. By comparing them to a new pure software approach, an optimal software-hardware balance is studied. We end up with a hybrid approach which greatly improves the performance of hardware-assisted resampling by involving the main processor to a higher degree and thus enabling resampling at nearly interactive rates.
ISBN:9780780372009
078037200X
DOI:10.5555/601671.601702