Python : an introduction to programming

This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just in time presentation - material is given to the student when it is needed. Many examples will be based on games because Python has become the language of choice for basic game...

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Bibliographic Details
Main Author: Parker, J. R. 1955- (Author)
Format: eBook
Language: English
Published: Dulles, Virginia : Mercury Learning and Information, [2021]
Edition: Second edition.
Series: ITpro collection
Subjects:
ISBN: 9781523139989
1523139986
9781683926245
9781683926238
1683926234
1683926242
Physical Description: 1 online resource (xx, 572 pages) : illustrations (some color)

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Table of contents

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008 220323t20212021vaua ob 001 0 eng d
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020 |a 9781523139989  |q (electronic book) 
020 |a 1523139986  |q (electronic book) 
020 |z 9781683926245 
020 |a 9781683926238  |q (electronic bk.) 
020 |a 1683926234  |q (electronic bk.) 
020 |a 1683926242 
020 |a 9781683926245 
035 |a (OCoLC)1305009181  |z (OCoLC)1308766078  |z (OCoLC)1337078545  |z (OCoLC)1396910829  |z (OCoLC)1436432832 
100 1 |a Parker, J. R.  |q (Jim R.),  |d 1955-  |e author.  |1 https://id.oclc.org/worldcat/entity/E39PCjD74mTmyxTT4qdrR48mcX 
245 1 0 |a Python :  |b an introduction to programming /  |c James R. Parker. 
250 |a Second edition. 
264 1 |a Dulles, Virginia :  |b Mercury Learning and Information,  |c [2021] 
264 4 |c ©2021 
300 |a 1 online resource (xx, 572 pages) :  |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a ITpro collection 
504 |a Includes bibliographical references and index. 
505 0 |a Modern computers -- Computers and programming -- Repetition -- Sequences: strings, tuples, and lists -- Functions -- Files: input and output -- Classes -- Graphics -- Manipulating data -- Multimedia -- Basic algorithms -- Programming for the sciences -- How to write good programs -- Communicating with the outside world -- Parsing-the structure of data -- Communicating using graphics: Windows, user interfaces, and Pygame. 
506 |a Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty 
520 |a This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just in time presentation - material is given to the student when it is needed. Many examples will be based on games because Python has become the language of choice for basic game development. Designed as a year 1 textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. 
590 |a Knovel  |b Knovel (All titles) 
650 0 |a Python (Computer program language) 
655 7 |a elektronické knihy  |7 fd186907  |2 czenas 
655 9 |a electronic books  |2 eczenas 
776 0 8 |i Print version:  |a Parker, J. R. (Jim R.), 1955-  |t Python.  |b Second edition.  |d Dulles, Virginia : Mercury Learning and Information, [2021]  |h xx, 572 pages : illustrations (some color) ; 23 cm  |w (OCoLC)1240575192 
856 4 0 |u https://proxy.k.utb.cz/login?url=https://app.knovel.com/hotlink/toc/id:kpPAIPE002/python-an-introduction?kpromoter=marc  |y Full text