Gamification : using game elements in serious contexts
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed fo...
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| Other Authors | , , , , |
|---|---|
| Format | Electronic eBook |
| Language | English |
| Published |
Cham :
Springer International Publishing,
2017.
|
| Series | Progress in IS.
|
| Subjects | |
| Online Access | Full text |
| ISBN | 9783319455570 9783319455556 |
| Physical Description | 1 online resource (166 pages) |
Cover
Table of Contents:
- Part I: Fundamentals, Concepts, and Theories of Gamification
- Part II: Open Innovation, Collaboration and Gamification
- Part III: Gamification and Learning.