Learning C# programming with Unity 3D

"For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are...

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Bibliographic Details
Main Author: Okita, Alex (Author)
Format: Book
Language: English
Published: Boca Raton, FL ; London ; New York : CRC Press, Taylor & Francis Group, [2020]
Edition: Second edition
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ISBN: 978-1-138-33681-0
Physical Description: xvii, 671 stran : ilustrace ; 26 cm

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Summary: "For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricks oo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc. Key Features Provides a starting point for the first time programmer Examples enable the reader to eventually write a game using Unity 3D Learn to read and understand documentation and the Unity 3D API"--
Bibliography: Obsahuje bibliografii a rejstřík
ISBN: 978-1-138-33681-0