Video game spaces image, play, and structure in 3D game worlds

Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.

Saved in:
Bibliographic Details
Main Author Nitsche, Michael, 1968-
Format eBook
LanguageEnglish
Published Cambridge, Mass. : MIT Press, c2008.
Subjects
Online AccessFull text
ISBN9780262255110
Physical Description1 online zdroj (viii, 305 p.) : ill.

Cover

Table of Contents:
  • Structure
  • Presentation
  • Functionality.