Video game spaces image, play, and structure in 3D game worlds

Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.

Saved in:
Bibliographic Details
Main Author: Nitsche, Michael, 1968-
Format: eBook
Language: English
Published: Cambridge, Mass. : MIT Press, c2008.
Subjects:
ISBN: 9780262255110
Physical Description: 1 online zdroj (viii, 305 p.) : ill.

Cover

Table of contents

Description
Summary: Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Bibliography: Includes bibliographical references (p. [247]-292) and index.
ISBN: 9780262255110
Access: Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty univerzity