Video game spaces image, play, and structure in 3D game worlds
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
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| Main Author | |
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| Format | eBook |
| Language | English |
| Published |
Cambridge, Mass. :
MIT Press,
c2008.
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| Subjects | |
| Online Access | Full text |
| ISBN | 9780262255110 |
| Physical Description | 1 online zdroj (viii, 305 p.) : ill. |
Cover
| Summary: | Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles. |
|---|---|
| Bibliography: | Includes bibliographical references (p. [247]-292) and index. |
| ISBN: | 9780262255110 |
| Access: | Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty univerzity |
| Physical Description: | 1 online zdroj (viii, 305 p.) : ill. |