Synthesizing context for a sports domain on a mobile device

In ubiquitous computing environments there are an increasing number and variety of devices that can generate context data. The challenge is to timely acquire, process, and deliver these data to context-aware applications. The role of context synthesis is to generate new knowledge, as a result of a r...

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Published inSmart sensing and context : third European conference, EuroSSC 2008, Zurich, Switzerland, October 29-31, 2008 ; proceedings p. 206
Main Authors Devlic, Alisa, Koziuk, M., Horsman, W.
Format Conference Proceeding
LanguageEnglish
Published 2008
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text
ISBN9783540887928
354088792X
DOI10.1007/978-3-540-88793-5-16

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Abstract In ubiquitous computing environments there are an increasing number and variety of devices that can generate context data. The challenge is to timely acquire, process, and deliver these data to context-aware applications. The role of context synthesis is to generate new knowledge, as a result of a reasoning process applied to context information that is already present in the system. The success of this mechanism mainly depends on the response time that the end-user or an application must wait for the response to a context query. This paper describes and evaluates an approach to context synthesis on a mobile device to be used by a set of applications in a sports domain. A scenario based on a live race at the Super Prestige Cyclocross in Gieten, Netherlands demonstrates the use of context synthesis to dynamically compose gaps and groups of cyclists in order to provide a nearly real-time virtual ranking service.
AbstractList In ubiquitous computing environments there are an increasing number and variety of devices that can generate context data. The challenge is to timely acquire, process, and deliver these data to context-aware applications. The role of context synthesis is to generate new knowledge, as a result of a reasoning process applied to context information that is already present in the system. The success of this mechanism mainly depends on the response time that the end-user or an application must wait for the response to a context query. This paper describes and evaluates an approach to context synthesis on a mobile device to be used by a set of applications in a sports domain. A scenario based on a live race at the Super Prestige Cyclocross in Gieten, Netherlands demonstrates the use of context synthesis to dynamically compose gaps and groups of cyclists in order to provide a nearly real-time virtual ranking service.
Author Devlic, Alisa
Koziuk, M.
Horsman, W.
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PublicationTitle Smart sensing and context : third European conference, EuroSSC 2008, Zurich, Switzerland, October 29-31, 2008 ; proceedings
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Snippet In ubiquitous computing environments there are an increasing number and variety of devices that can generate context data. The challenge is to timely acquire,...
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StartPage 206
SubjectTerms Applications
Computer systems
Context datums
Context informations
Context modeling
Context operators
Context synthesis
Context-aware
Do-mains
Mobile devices
Netherlands
Object recognition
Portable equipment
Reasoning processes
Response times
Sport scenario
Telecommunication equipment
Ubiquitous computing
Ubiquitous Computing environments
Title Synthesizing context for a sports domain on a mobile device
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