Translating General Game Descriptions into an Action Language
The game description language (GDL), which is the basis for the grand AI challenge of general game playing, can be viewed as yet another action language. However, due to its unique way of addressing the frame problem, GDL turned out to be surprisingly difficult to relate to any of the classical acti...
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| Published in | Logic Programming, Knowledge Representation, and Nonmonotonic Reasoning pp. 300 - 314 |
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| Main Author | |
| Format | Book Chapter |
| Language | English |
| Published |
Berlin, Heidelberg
Springer Berlin Heidelberg
2011
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| Series | Lecture Notes in Computer Science |
| Subjects | |
| Online Access | Get full text |
| ISBN | 3642208312 9783642208317 |
| ISSN | 0302-9743 1611-3349 |
| DOI | 10.1007/978-3-642-20832-4_19 |
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| Summary: | The game description language (GDL), which is the basis for the grand AI challenge of general game playing, can be viewed as yet another action language. However, due to its unique way of addressing the frame problem, GDL turned out to be surprisingly difficult to relate to any of the classical action formalisms. In this paper, we present the first complete embedding of GDL into an existing member, known as, $\cal C\!$ +, of the family of action languages. Our provably correct translation paves the way for applying known results from reasoning about actions, including competitive implementations such as the Causal Calculator, to the new and ambitious challenge of general game playing. |
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| Bibliography: | Original Abstract: The game description language (GDL), which is the basis for the grand AI challenge of general game playing, can be viewed as yet another action language. However, due to its unique way of addressing the frame problem, GDL turned out to be surprisingly difficult to relate to any of the classical action formalisms. In this paper, we present the first complete embedding of GDL into an existing member, known as, \documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$\cal C\!$\end{document}+, of the family of action languages. Our provably correct translation paves the way for applying known results from reasoning about actions, including competitive implementations such as the Causal Calculator, to the new and ambitious challenge of general game playing. |
| ISBN: | 3642208312 9783642208317 |
| ISSN: | 0302-9743 1611-3349 |
| DOI: | 10.1007/978-3-642-20832-4_19 |