Moody Agents: Affect and Discourse During Learning in a Serious Game
The current study investigated teacher emotions, student emotions, and discourse features in relation to learning in a serious game. The experiment consisted of 48 subjects participating in a 4-condition within-subjects counter-balanced pretest-interaction-posttest design. Participants interacted wi...
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Published in | Artificial Intelligence in Education Vol. 9112; pp. 135 - 144 |
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Main Authors | , , , , , |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
2015
Springer International Publishing |
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
ISBN | 331919772X 9783319197722 |
ISSN | 0302-9743 1611-3349 |
DOI | 10.1007/978-3-319-19773-9_14 |
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Summary: | The current study investigated teacher emotions, student emotions, and discourse features in relation to learning in a serious game. The experiment consisted of 48 subjects participating in a 4-condition within-subjects counter-balanced pretest-interaction-posttest design. Participants interacted with a serious game teaching research methodology with natural language conversations between the human student and two artificial pedagogical agents. The discourse of the artificial pedagogical agents was manipulated to evoke student affective states. Student emotion was measured via affect grids and discourse features were measured with computational linguistics techniques. Results indicated that learner’s arousal levels impacted learning and that language use is correlated with learning. |
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ISBN: | 331919772X 9783319197722 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-319-19773-9_14 |