Moody Agents: Affect and Discourse During Learning in a Serious Game

The current study investigated teacher emotions, student emotions, and discourse features in relation to learning in a serious game. The experiment consisted of 48 subjects participating in a 4-condition within-subjects counter-balanced pretest-interaction-posttest design. Participants interacted wi...

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Bibliographic Details
Published inArtificial Intelligence in Education Vol. 9112; pp. 135 - 144
Main Authors Forsyth, Carol M., Graesser, Arthur, Olney, Andrew M., Millis, Keith, Walker, Breya, Cai, Zhiqiang
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2015
Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
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ISBN331919772X
9783319197722
ISSN0302-9743
1611-3349
DOI10.1007/978-3-319-19773-9_14

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Summary:The current study investigated teacher emotions, student emotions, and discourse features in relation to learning in a serious game. The experiment consisted of 48 subjects participating in a 4-condition within-subjects counter-balanced pretest-interaction-posttest design. Participants interacted with a serious game teaching research methodology with natural language conversations between the human student and two artificial pedagogical agents. The discourse of the artificial pedagogical agents was manipulated to evoke student affective states. Student emotion was measured via affect grids and discourse features were measured with computational linguistics techniques. Results indicated that learner’s arousal levels impacted learning and that language use is correlated with learning.
ISBN:331919772X
9783319197722
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-19773-9_14