A Game-Theoretic Approach for the Synthesis of Complex Systems

In this brief overview, we consider multi-player turn-based infinite-duration games that are played on a finite directed graph and such that each player aims at maximizing a payoff or minimizing a cost. We discuss several solution concepts and present some classical as well as some more recent resul...

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Published inRevolutions and Revelations in Computability Vol. 13359; pp. 52 - 63
Main Author Bruyère, Véronique
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2022
Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text
ISBN3031087399
9783031087394
ISSN0302-9743
1611-3349
DOI10.1007/978-3-031-08740-0_5

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Abstract In this brief overview, we consider multi-player turn-based infinite-duration games that are played on a finite directed graph and such that each player aims at maximizing a payoff or minimizing a cost. We discuss several solution concepts and present some classical as well as some more recent results, with a focus on reachability objectives for the players.
AbstractList In this brief overview, we consider multi-player turn-based infinite-duration games that are played on a finite directed graph and such that each player aims at maximizing a payoff or minimizing a cost. We discuss several solution concepts and present some classical as well as some more recent results, with a focus on reachability objectives for the players.
Author Bruyère, Véronique
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Franklin, Johanna N. Y
Berger, Ulrich
Pauly, Arno
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Notes Partially supported by the PDR project Subgame perfection in graph games (F.R.S.-FNRS).
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Snippet In this brief overview, we consider multi-player turn-based infinite-duration games that are played on a finite directed graph and such that each player aims...
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StartPage 52
SubjectTerms Computer-aided synthesis
Games played on graphs
Solution concepts
Title A Game-Theoretic Approach for the Synthesis of Complex Systems
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