A Soft-Computing Approach for Quantification of Personal Perceptions
Soft-computing forms the basis of a considerable amount of machine learning techniques which deals with imprecision, uncertainty, partial truth, and approximation to achieve practicability, robustness and low solution cost. This paper describes an application developed to understand what means a pic...
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| Published in | Advances in Affective and Pleasurable Design Vol. 483; pp. 199 - 210 |
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| Main Authors | , , , , |
| Format | Book Chapter |
| Language | English |
| Published |
Switzerland
Springer International Publishing AG
2017
Springer International Publishing |
| Series | Advances in Intelligent Systems and Computing |
| Subjects | |
| Online Access | Get full text |
| ISBN | 331941660X 9783319416601 |
| ISSN | 2194-5357 2194-5365 |
| DOI | 10.1007/978-3-319-41661-8_20 |
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| Abstract | Soft-computing forms the basis of a considerable amount of machine learning techniques which deals with imprecision, uncertainty, partial truth, and approximation to achieve practicability, robustness and low solution cost. This paper describes an application developed to understand what means a picture (portrait) to be Iyashi. The neuro-fuzzy quantification allowed extracting a set of 35 rules that describe the meaning of the word Iyashi to hundreds of users. Facial expressions of the subjects and their brain signals during the evaluation of the images have been explored to validate the obtained rules. The developed system allows discovering the rules that describe the preferences of users while exploring the space of possible design parameters so that the system predictions match the preferences of users. Interactive genetic algorithms (IGAs) have been used for the implementation of a color recommendation system following customer’s preferences. The combination of color and geometric shapes is also explored. |
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| AbstractList | Soft-computing forms the basis of a considerable amount of machine learning techniques which deals with imprecision, uncertainty, partial truth, and approximation to achieve practicability, robustness and low solution cost. This paper describes an application developed to understand what means a picture (portrait) to be Iyashi. The neuro-fuzzy quantification allowed extracting a set of 35 rules that describe the meaning of the word Iyashi to hundreds of users. Facial expressions of the subjects and their brain signals during the evaluation of the images have been explored to validate the obtained rules. The developed system allows discovering the rules that describe the preferences of users while exploring the space of possible design parameters so that the system predictions match the preferences of users. Interactive genetic algorithms (IGAs) have been used for the implementation of a color recommendation system following customer’s preferences. The combination of color and geometric shapes is also explored. |
| Author | Hagiwara, Ichiro Abe, Hiroe Romero, Julian Diago, Luis Shinoda, Junichi |
| Author_xml | – sequence: 1 givenname: Luis surname: Diago fullname: Diago, Luis email: ldiago@i-locus.com organization: Meiji Institute for Advanced Study of Mathematical Sciences (MIMS), Meiji University, Tokyo, Japan – sequence: 2 givenname: Julian surname: Romero fullname: Romero, Julian email: jromero@i-locus.com organization: Meiji Institute for Advanced Study of Mathematical Sciences (MIMS), Meiji University, Tokyo, Japan – sequence: 3 givenname: Junichi surname: Shinoda fullname: Shinoda, Junichi email: jshinoda@i-locus.com organization: Meiji Institute for Advanced Study of Mathematical Sciences (MIMS), Meiji University, Tokyo, Japan – sequence: 4 givenname: Hiroe surname: Abe fullname: Abe, Hiroe email: h-abe@meiji.ac.jp organization: Meiji Institute for Advanced Study of Mathematical Sciences (MIMS), Meiji University, Tokyo, Japan – sequence: 5 givenname: Ichiro surname: Hagiwara fullname: Hagiwara, Ichiro email: ihagi@meiji.ac.jp organization: Meiji Institute for Advanced Study of Mathematical Sciences (MIMS), Meiji University, Tokyo, Japan |
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| DOI | 10.1007/978-3-319-41661-8_20 |
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| Editor | Chung, Wonjoon Shin, Cliff Sungsoo |
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| EndPage | 210 |
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| Notes | Iyashi is a Japanese word used to describe a peculiar phenomenon that is mentally soothing, but is yet to be clearly defined. |
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| PublicationSubtitle | Proceedings of the AHFE 2016 International Conference on Affective and Pleasurable Design, July 27-31, 2016, Walt Disney World®, Florida, USA |
| PublicationTitle | Advances in Affective and Pleasurable Design |
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| RelatedPersons | Kacprzyk, Janusz |
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| StartPage | 199 |
| SubjectTerms | Artificial intelligence Customer preferences Human perceptions IGA Neuro-fuzzy quantification Psychology: emotions Technical design |
| Title | A Soft-Computing Approach for Quantification of Personal Perceptions |
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