A Soft-Computing Approach for Quantification of Personal Perceptions

Soft-computing forms the basis of a considerable amount of machine learning techniques which deals with imprecision, uncertainty, partial truth, and approximation to achieve practicability, robustness and low solution cost. This paper describes an application developed to understand what means a pic...

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Published inAdvances in Affective and Pleasurable Design Vol. 483; pp. 199 - 210
Main Authors Diago, Luis, Romero, Julian, Shinoda, Junichi, Abe, Hiroe, Hagiwara, Ichiro
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2017
Springer International Publishing
SeriesAdvances in Intelligent Systems and Computing
Subjects
Online AccessGet full text
ISBN331941660X
9783319416601
ISSN2194-5357
2194-5365
DOI10.1007/978-3-319-41661-8_20

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Abstract Soft-computing forms the basis of a considerable amount of machine learning techniques which deals with imprecision, uncertainty, partial truth, and approximation to achieve practicability, robustness and low solution cost. This paper describes an application developed to understand what means a picture (portrait) to be Iyashi. The neuro-fuzzy quantification allowed extracting a set of 35 rules that describe the meaning of the word Iyashi to hundreds of users. Facial expressions of the subjects and their brain signals during the evaluation of the images have been explored to validate the obtained rules. The developed system allows discovering the rules that describe the preferences of users while exploring the space of possible design parameters so that the system predictions match the preferences of users. Interactive genetic algorithms (IGAs) have been used for the implementation of a color recommendation system following customer’s preferences. The combination of color and geometric shapes is also explored.
AbstractList Soft-computing forms the basis of a considerable amount of machine learning techniques which deals with imprecision, uncertainty, partial truth, and approximation to achieve practicability, robustness and low solution cost. This paper describes an application developed to understand what means a picture (portrait) to be Iyashi. The neuro-fuzzy quantification allowed extracting a set of 35 rules that describe the meaning of the word Iyashi to hundreds of users. Facial expressions of the subjects and their brain signals during the evaluation of the images have been explored to validate the obtained rules. The developed system allows discovering the rules that describe the preferences of users while exploring the space of possible design parameters so that the system predictions match the preferences of users. Interactive genetic algorithms (IGAs) have been used for the implementation of a color recommendation system following customer’s preferences. The combination of color and geometric shapes is also explored.
Author Hagiwara, Ichiro
Abe, Hiroe
Romero, Julian
Diago, Luis
Shinoda, Junichi
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  organization: Meiji Institute for Advanced Study of Mathematical Sciences (MIMS), Meiji University, Tokyo, Japan
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Notes Iyashi is a Japanese word used to describe a peculiar phenomenon that is mentally soothing, but is yet to be clearly defined.
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PublicationSubtitle Proceedings of the AHFE 2016 International Conference on Affective and Pleasurable Design, July 27-31, 2016, Walt Disney World®, Florida, USA
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Snippet Soft-computing forms the basis of a considerable amount of machine learning techniques which deals with imprecision, uncertainty, partial truth, and...
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StartPage 199
SubjectTerms Artificial intelligence
Customer preferences
Human perceptions
IGA
Neuro-fuzzy quantification
Psychology: emotions
Technical design
Title A Soft-Computing Approach for Quantification of Personal Perceptions
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