Time Series Modeling of Electrodermal Signals to Understand Cognition During Gaming

Electrodermal activity (EDA) is a measure of change in the electrical activity due to skin conductance of the skin. It has found its application in determining psychological changes such as changes in emotions or cognitive load. Despite EDA signals being less complex than electromyography and electr...

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Published in2025 IEEE 5th International Conference on Human-Machine Systems (ICHMS) pp. 154 - 159
Main Authors Khan, Salman Mohd, Pal, Swati
Format Conference Proceeding
LanguageEnglish
Published IEEE 26.05.2025
Subjects
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DOI10.1109/ICHMS65439.2025.11154301

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Abstract Electrodermal activity (EDA) is a measure of change in the electrical activity due to skin conductance of the skin. It has found its application in determining psychological changes such as changes in emotions or cognitive load. Despite EDA signals being less complex than electromyography and electroencephalography signals, the application of the EDA in real-time applications is limited. This study explores the change of EDA signals with time to determine cognitive load using a pattern recognition approach. In this study, the electrodermal signals are acquired from different participants performing a video gaming task. The EDA signals acquired are subjected to the pattern recognition process including computation of features, feature optimization using ReliefF algorithm and regression modelling. 11-time domain features were subjected to feature ranking using ReliefF. The algorithms used for regression modelling include Exponential Gaussian, Support Vector Machines and Random Forest. The features ranked highest included Waveform Length (WL), Maximum Value, 3rd, 4th and 5th temporal moments. The mean R-square values for the regression model obtained in this study were 0.81 and 0.8 using exponential Gaussian and Random Forest Models respectively. The subject-specific pattern recognition analysis showed an R-square of 0.99 in certain subjects.
AbstractList Electrodermal activity (EDA) is a measure of change in the electrical activity due to skin conductance of the skin. It has found its application in determining psychological changes such as changes in emotions or cognitive load. Despite EDA signals being less complex than electromyography and electroencephalography signals, the application of the EDA in real-time applications is limited. This study explores the change of EDA signals with time to determine cognitive load using a pattern recognition approach. In this study, the electrodermal signals are acquired from different participants performing a video gaming task. The EDA signals acquired are subjected to the pattern recognition process including computation of features, feature optimization using ReliefF algorithm and regression modelling. 11-time domain features were subjected to feature ranking using ReliefF. The algorithms used for regression modelling include Exponential Gaussian, Support Vector Machines and Random Forest. The features ranked highest included Waveform Length (WL), Maximum Value, 3rd, 4th and 5th temporal moments. The mean R-square values for the regression model obtained in this study were 0.81 and 0.8 using exponential Gaussian and Random Forest Models respectively. The subject-specific pattern recognition analysis showed an R-square of 0.99 in certain subjects.
Author Khan, Salman Mohd
Pal, Swati
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Snippet Electrodermal activity (EDA) is a measure of change in the electrical activity due to skin conductance of the skin. It has found its application in determining...
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StartPage 154
SubjectTerms Analytical models
Brain modeling
cognition
Cognitive load
Computational modeling
Correlation
Electrodermal activity
Pattern recognition
Regression analysis
Skin
Time series analysis
Time-domain analysis
Videos
Title Time Series Modeling of Electrodermal Signals to Understand Cognition During Gaming
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