6-DOF VR videos with a single 360-camera
Recent breakthroughs in consumer level virtual reality (VR) headsets are creating a growing user-base in demand for immersive, full 3D VR experiences. While monoscopic 360-videos are perhaps the most prevalent type of content for VR headsets, they lack 3D information and thus cannot be viewed with f...
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| Published in | Proceedings of the Workshop on Future Trends of Distributed Computing Systems pp. 37 - 44 |
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| Main Authors | , , , |
| Format | Conference Proceeding |
| Language | English |
| Published |
IEEE
2017
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| Subjects | |
| Online Access | Get full text |
| ISSN | 2375-5334 |
| DOI | 10.1109/VR.2017.7892229 |
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| Abstract | Recent breakthroughs in consumer level virtual reality (VR) headsets are creating a growing user-base in demand for immersive, full 3D VR experiences. While monoscopic 360-videos are perhaps the most prevalent type of content for VR headsets, they lack 3D information and thus cannot be viewed with full 6 degree-of-freedom (DOF). We present an approach that addresses this limitation via a novel warping algorithm that can synthesize new views both with rotational and translational motion of the viewpoint. This enables the ability to perform VR playback of input monoscopic 360-videos files in full stereo with full 6-DOF of head motion. Our method synthesizes novel views for each eye in accordance with the 6-DOF motion of the headset. Our solution tailors standard structure-from-motion and dense reconstruction algorithms to work accurately for 360-videos and is optimized for GPUs to achieve VR frame rates (>120 fps). We demonstrate the effectiveness our approach on a variety of videos with interesting content. |
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| AbstractList | Recent breakthroughs in consumer level virtual reality (VR) headsets are creating a growing user-base in demand for immersive, full 3D VR experiences. While monoscopic 360-videos are perhaps the most prevalent type of content for VR headsets, they lack 3D information and thus cannot be viewed with full 6 degree-of-freedom (DOF). We present an approach that addresses this limitation via a novel warping algorithm that can synthesize new views both with rotational and translational motion of the viewpoint. This enables the ability to perform VR playback of input monoscopic 360-videos files in full stereo with full 6-DOF of head motion. Our method synthesizes novel views for each eye in accordance with the 6-DOF motion of the headset. Our solution tailors standard structure-from-motion and dense reconstruction algorithms to work accurately for 360-videos and is optimized for GPUs to achieve VR frame rates (>120 fps). We demonstrate the effectiveness our approach on a variety of videos with interesting content. |
| Author | Jingwei Huang Hailin Jin Zhili Chen Ceylan, Duygu |
| Author_xml | – sequence: 1 surname: Jingwei Huang fullname: Jingwei Huang email: jingweih@stanford.edu organization: Adobe Res., Stanford Univ., Stanford, CA, USA – sequence: 2 surname: Zhili Chen fullname: Zhili Chen email: zlchen@adobe.com organization: Adobe Res., San Jose, CA, USA – sequence: 3 givenname: Duygu surname: Ceylan fullname: Ceylan, Duygu email: ceylan@adobe.com organization: Adobe Res., San Jose, CA, USA – sequence: 4 surname: Hailin Jin fullname: Hailin Jin email: hljin@adobe.com organization: Adobe Res., San Jose, CA, USA |
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| Snippet | Recent breakthroughs in consumer level virtual reality (VR) headsets are creating a growing user-base in demand for immersive, full 3D VR experiences. While... |
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| SubjectTerms | Cameras Geometry Headphones I.2.10 [Artificial Intelligence]: Vision and Scene Understanding - Video analysis I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual reality I.4.8 [Image Processing and Computer Vision]: Scene Analysis - Motion Image reconstruction Three-dimensional displays Tracking Videos |
| Title | 6-DOF VR videos with a single 360-camera |
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