Patch Map for Fast Texture Synthesis

A novel texture synthesis method is presented to form large and feature-preserved textures. The task of texture synthesis is divided into two phases: analysis, and synthesis. During the analysis phase, we generate a patch map via Graph cuts, feature deformation and matching. The main task of synthes...

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Bibliographic Details
Published in2007 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing pp. 501 - 504
Main Authors Xiong Changzhen, Guo Fenhong, Zou Jiancheng, Qi Dongxu
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.08.2007
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ISBN9781424411894
1424411890
ISSN1555-5798
DOI10.1109/PACRIM.2007.4313283

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Summary:A novel texture synthesis method is presented to form large and feature-preserved textures. The task of texture synthesis is divided into two phases: analysis, and synthesis. During the analysis phase, we generate a patch map via Graph cuts, feature deformation and matching. The main task of synthesis phase is to pick up a patch in the patch map and place it in the output to synthesize large target textures. The experimental results show that the patch map algorithm fast synthesizes high-quality textures ranging from regular to stochastic. Compared with the existing methods, our approach preserves texture feature well when pixel-based jump map algorithm and graph cuts method fail to produce good results.
ISBN:9781424411894
1424411890
ISSN:1555-5798
DOI:10.1109/PACRIM.2007.4313283