Genetic algorithms and the art of Zen
In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commercial puzzle game known as Zen Puzzle Garden (ZPG). We describe the game in detail, before presenting a suitable encoding scheme and fitness function for candidate solutions. We then compare the perform...
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| Published in | 2010 IEEE Fifth International Conference on Bio-Inspired Computing: Theories and Applications pp. 1417 - 1423 |
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| Main Authors | , |
| Format | Conference Proceeding |
| Language | English |
| Published |
IEEE
01.09.2010
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| Subjects | |
| Online Access | Get full text |
| ISBN | 9781424464371 1424464374 |
| DOI | 10.1109/BICTA.2010.5645284 |
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| Summary: | In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commercial puzzle game known as Zen Puzzle Garden (ZPG). We describe the game in detail, before presenting a suitable encoding scheme and fitness function for candidate solutions. We then compare the performance of the genetic algorithm with that of the A* algorithm. Our results show that the GA is competitive with informed search in terms of solution quality, and significantly out-performs it in terms of computational resource requirements. We conclude with a brief discussion of the implications of our findings for game solving and other "real world" problems. |
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| ISBN: | 9781424464371 1424464374 |
| DOI: | 10.1109/BICTA.2010.5645284 |