On developing a procedural level generator based on the Model Synthesis algorithm in the context of serious games
In clinical practice, the use of cognitive training based on video games and gamification strategies is becoming increasingly widespread, especially for populations with neurode-velopmental disorders such as Attention Deficit Hyperactivity Disorder (ADHD), Autism Spectrum Disorder (ASD), or Specific...
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          | Published in | IEEE Consumer Communications and Networking Conference pp. 284 - 289 | 
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| Main Authors | , , , , | 
| Format | Conference Proceeding | 
| Language | English | 
| Published | 
            IEEE
    
        06.01.2024
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| Subjects | |
| Online Access | Get full text | 
| ISSN | 2331-9860 | 
| DOI | 10.1109/CCNC51664.2024.10454803 | 
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| Summary: | In clinical practice, the use of cognitive training based on video games and gamification strategies is becoming increasingly widespread, especially for populations with neurode-velopmental disorders such as Attention Deficit Hyperactivity Disorder (ADHD), Autism Spectrum Disorder (ASD), or Specific Learning Disorders (SLDs). This paper aims to present Eye-Riders, a serious game for enhancing executive functions, targeting children with specific learning disabilities. In particular, in this paper, we focus on describing the design of a procedural level generator based on the Model Synthesis algorithm that we developed to address cognitive training exploiting in the Eye-Riders game. | 
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| ISSN: | 2331-9860 | 
| DOI: | 10.1109/CCNC51664.2024.10454803 |