Working with XR in Public: Effects on Users and Bystanders

Recent commercial virtual and augmented reality (VR / AR) devices have been promoted as tools for knowledge work and research findings show that they can be beneficial. One benefit is the possibility to display virtual screens which could be especially helpful in mobile contexts, in which users migh...

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Published in2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) pp. 779 - 780
Main Authors Biener, Verena, Kalamkar, Snehanjali, Dudley, John J., Hu, Jinghui, Kristensson, Per Ola, Muller, Jorg, Grubert, Jens
Format Conference Proceeding
LanguageEnglish
Published IEEE 16.03.2024
Subjects
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DOI10.1109/VRW62533.2024.00186

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Abstract Recent commercial virtual and augmented reality (VR / AR) devices have been promoted as tools for knowledge work and research findings show that they can be beneficial. One benefit is the possibility to display virtual screens which could be especially helpful in mobile contexts, in which users might not have access to an optimal physical work setup. Such situations often occur in public settings, for example when working on a train while traveling to a business meeting. However, using such devices in public is still uncommon, which motivates our study to better understand the implications of using AR and VR for work in public on the user itself, and also on bystanders. Therefore, we present initial results of a study in a university cafeteria comparing three different systems: a laptop with a single screen; a laptop combined with an optical see-through AR headset; a laptop combined with an immersive VR headset.
AbstractList Recent commercial virtual and augmented reality (VR / AR) devices have been promoted as tools for knowledge work and research findings show that they can be beneficial. One benefit is the possibility to display virtual screens which could be especially helpful in mobile contexts, in which users might not have access to an optimal physical work setup. Such situations often occur in public settings, for example when working on a train while traveling to a business meeting. However, using such devices in public is still uncommon, which motivates our study to better understand the implications of using AR and VR for work in public on the user itself, and also on bystanders. Therefore, we present initial results of a study in a university cafeteria comparing three different systems: a laptop with a single screen; a laptop combined with an optical see-through AR headset; a laptop combined with an immersive VR headset.
Author Kalamkar, Snehanjali
Kristensson, Per Ola
Muller, Jorg
Hu, Jinghui
Dudley, John J.
Grubert, Jens
Biener, Verena
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Snippet Recent commercial virtual and augmented reality (VR / AR) devices have been promoted as tools for knowledge work and research findings show that they can be...
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SubjectTerms Augmented Reality
Conferences
Extended Reality
Headphones
Knowledge Work
Portable computers
Public Environment
Resists
Safety
Three-dimensional displays
User interfaces
Virtual Reality
Title Working with XR in Public: Effects on Users and Bystanders
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