A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments

Presence, the feeling of being there, is an important factor that affects the overall experience of Virtual Reality (VR). Higher presence commonly provides a better experience in VR than lower presence. However, presence is commonly measured subjectively through postexperience questionnaires, which...

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Published in2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) pp. 474 - 485
Main Authors Dey, Arindam, Phoon, Jane, Saha, Shuvodeep, Dobbins, Chelsea, Billinghurst, Mark
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.11.2020
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DOI10.1109/ISMAR50242.2020.00072

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Abstract Presence, the feeling of being there, is an important factor that affects the overall experience of Virtual Reality (VR). Higher presence commonly provides a better experience in VR than lower presence. However, presence is commonly measured subjectively through postexperience questionnaires, which can suffer from participant biases, dishonest answers, and fatigue. It can also be difficult for subjects to accurately remember their feelings of presence after they have left the VR experience. In this paper, we measured the effects of different levels of presence (high and low) in VR using physiological and neurological signals. The experiment involved 24 participants in a between-subjects design. Results indicated a significant effect of presence on both physiological and neurological signals. We noticed that higher presence results in higher heart rate, less visual stress, higher theta and beta activities in the frontal region, and higher alpha activities in the parietal region. These findings and insights could lead to an alternative objective measure of presence.
AbstractList Presence, the feeling of being there, is an important factor that affects the overall experience of Virtual Reality (VR). Higher presence commonly provides a better experience in VR than lower presence. However, presence is commonly measured subjectively through postexperience questionnaires, which can suffer from participant biases, dishonest answers, and fatigue. It can also be difficult for subjects to accurately remember their feelings of presence after they have left the VR experience. In this paper, we measured the effects of different levels of presence (high and low) in VR using physiological and neurological signals. The experiment involved 24 participants in a between-subjects design. Results indicated a significant effect of presence on both physiological and neurological signals. We noticed that higher presence results in higher heart rate, less visual stress, higher theta and beta activities in the frontal region, and higher alpha activities in the parietal region. These findings and insights could lead to an alternative objective measure of presence.
Author Dobbins, Chelsea
Saha, Shuvodeep
Dey, Arindam
Phoon, Jane
Billinghurst, Mark
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Snippet Presence, the feeling of being there, is an important factor that affects the overall experience of Virtual Reality (VR). Higher presence commonly provides a...
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SubjectTerms Human-centered computing-Human computer interaction (HCI)-Empirical studies in HCI
Human-centered computing-Visualization-Visualization design and evaluation methods
Title A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments
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