A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification

This paper presents the findings of an investigation into the user ergonomics and performance for industry-inspired and traditional video game-inspired Heads-Up-Display (HUD) designs for target localization and identification in a 3D real-world environment. Our online user study (N = 85) compared on...

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Published in2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) pp. 228 - 233
Main Authors Tian, Yanqiu, Minton, Alexander G, Zhu, Howe Yuan, Notaro, Gina, Galvan, Raquel, Wang, Yu-Kai, Chen, Hsiang-Ting, Allen, James, Ziegler, Matthias D, Lin, Chin-Teng
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.10.2021
Subjects
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DOI10.1109/ISMAR-Adjunct54149.2021.00054

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Abstract This paper presents the findings of an investigation into the user ergonomics and performance for industry-inspired and traditional video game-inspired Heads-Up-Display (HUD) designs for target localization and identification in a 3D real-world environment. Our online user study (N = 85) compared one industry-inspired design (Ellipse) to three common video game HUD designs (Radar, Radar Indicator, and Compass). Participants interacted and evaluated each HUD design through our novel web-based game. The game involved a target localization and identification task where we recorded and analyzed their performance results as a quantitative metric. Afterwards, participants were asked to provide qualitative responses for specific aspects of each HUD design and comparatively rate the designs. Our findings show that not only do common video game HUDs provide comparable performance to the real-world inspired HUD, participants tended to prefer the designs they had experience with, these being video game designs.
AbstractList This paper presents the findings of an investigation into the user ergonomics and performance for industry-inspired and traditional video game-inspired Heads-Up-Display (HUD) designs for target localization and identification in a 3D real-world environment. Our online user study (N = 85) compared one industry-inspired design (Ellipse) to three common video game HUD designs (Radar, Radar Indicator, and Compass). Participants interacted and evaluated each HUD design through our novel web-based game. The game involved a target localization and identification task where we recorded and analyzed their performance results as a quantitative metric. Afterwards, participants were asked to provide qualitative responses for specific aspects of each HUD design and comparatively rate the designs. Our findings show that not only do common video game HUDs provide comparable performance to the real-world inspired HUD, participants tended to prefer the designs they had experience with, these being video game designs.
Author Ziegler, Matthias D
Tian, Yanqiu
Notaro, Gina
Allen, James
Zhu, Howe Yuan
Wang, Yu-Kai
Lin, Chin-Teng
Minton, Alexander G
Chen, Hsiang-Ting
Galvan, Raquel
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  givenname: Chin-Teng
  surname: Lin
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  organization: Australian Artificial Intelligence Institute,University of Technology Sydney, Faculty of Engineering and Information Technology,New South Wales,Australia
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Snippet This paper presents the findings of an investigation into the user ergonomics and performance for industry-inspired and traditional video game-inspired...
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SubjectTerms 2D Online Interactive Game
Ergonomics
Games
Heads-Up-Displays
Identification
Localization
Location awareness
Measurement
Radar
Task analysis
Three-dimensional displays
Title A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification
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