A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification
This paper presents the findings of an investigation into the user ergonomics and performance for industry-inspired and traditional video game-inspired Heads-Up-Display (HUD) designs for target localization and identification in a 3D real-world environment. Our online user study (N = 85) compared on...
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Published in | 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) pp. 228 - 233 |
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Main Authors | , , , , , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.10.2021
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Subjects | |
Online Access | Get full text |
DOI | 10.1109/ISMAR-Adjunct54149.2021.00054 |
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Abstract | This paper presents the findings of an investigation into the user ergonomics and performance for industry-inspired and traditional video game-inspired Heads-Up-Display (HUD) designs for target localization and identification in a 3D real-world environment. Our online user study (N = 85) compared one industry-inspired design (Ellipse) to three common video game HUD designs (Radar, Radar Indicator, and Compass). Participants interacted and evaluated each HUD design through our novel web-based game. The game involved a target localization and identification task where we recorded and analyzed their performance results as a quantitative metric. Afterwards, participants were asked to provide qualitative responses for specific aspects of each HUD design and comparatively rate the designs. Our findings show that not only do common video game HUDs provide comparable performance to the real-world inspired HUD, participants tended to prefer the designs they had experience with, these being video game designs. |
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AbstractList | This paper presents the findings of an investigation into the user ergonomics and performance for industry-inspired and traditional video game-inspired Heads-Up-Display (HUD) designs for target localization and identification in a 3D real-world environment. Our online user study (N = 85) compared one industry-inspired design (Ellipse) to three common video game HUD designs (Radar, Radar Indicator, and Compass). Participants interacted and evaluated each HUD design through our novel web-based game. The game involved a target localization and identification task where we recorded and analyzed their performance results as a quantitative metric. Afterwards, participants were asked to provide qualitative responses for specific aspects of each HUD design and comparatively rate the designs. Our findings show that not only do common video game HUDs provide comparable performance to the real-world inspired HUD, participants tended to prefer the designs they had experience with, these being video game designs. |
Author | Ziegler, Matthias D Tian, Yanqiu Notaro, Gina Allen, James Zhu, Howe Yuan Wang, Yu-Kai Lin, Chin-Teng Minton, Alexander G Chen, Hsiang-Ting Galvan, Raquel |
Author_xml | – sequence: 1 givenname: Yanqiu surname: Tian fullname: Tian, Yanqiu email: Yanqiu.Tian@student.uts.edu.au organization: Australian Artificial Intelligence Institute,University of Technology Sydney, Faculty of Engineering and Information Technology,New South Wales,Australia – sequence: 2 givenname: Alexander G surname: Minton fullname: Minton, Alexander G email: Alexander.G.Minton@student.uts.edu.au organization: University of Technology Sydney, Faculty of Engineering and Information Technology, Australian Artificial Intelligence Institute, New South Wales, Australia – sequence: 3 givenname: Howe Yuan surname: Zhu fullname: Zhu, Howe Yuan organization: Australian Artificial Intelligence Institute,University of Technology Sydney, Faculty of Engineering and Information Technology,New South Wales,Australia – sequence: 4 givenname: Gina surname: Notaro fullname: Notaro, Gina organization: Advanced Technology Laboratories, Lockheed Martin,Cherry Hill,New Jersey,United States – sequence: 5 givenname: Raquel surname: Galvan fullname: Galvan, Raquel organization: Lockheed Martin,Arlington,Virginia,United States – sequence: 6 givenname: Yu-Kai surname: Wang fullname: Wang, Yu-Kai organization: Australian Artificial Intelligence Institute,University of Technology Sydney, Faculty of Engineering and Information Technology,New South Wales,Australia – sequence: 7 givenname: Hsiang-Ting surname: Chen fullname: Chen, Hsiang-Ting organization: University of Adelaide,School of Computer Science,Adelaide,South Australia,Australia – sequence: 8 givenname: James surname: Allen fullname: Allen, James organization: Advanced Technology Laboratories, Lockheed Martin,Cherry Hill,New Jersey,United States – sequence: 9 givenname: Matthias D surname: Ziegler fullname: Ziegler, Matthias D organization: Lockheed Martin,Arlington,Virginia,United States – sequence: 10 givenname: Chin-Teng surname: Lin fullname: Lin, Chin-Teng email: Chin-Teng.Lin@uts.edu.au organization: Australian Artificial Intelligence Institute,University of Technology Sydney, Faculty of Engineering and Information Technology,New South Wales,Australia |
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Snippet | This paper presents the findings of an investigation into the user ergonomics and performance for industry-inspired and traditional video game-inspired... |
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SubjectTerms | 2D Online Interactive Game Ergonomics Games Heads-Up-Displays Identification Localization Location awareness Measurement Radar Task analysis Three-dimensional displays |
Title | A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification |
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