Enhancing Robotic Systems Through a Distributed Multi-Agent Digital Twin Environment

The rapid advancements in robotics and autonomous systems have led to the increasing complexity of these systems, necessitating the development of robust and reliable simulation environments. Traditional simulation approaches often fall short of capturing the nuances of real-world interactions and t...

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Published in2024 IEEE Conference on Pervasive and Intelligent Computing (PICom) pp. 75 - 82
Main Authors Campo, Giovanni, Russo, Miriana, Santoro, Corrado, Santoro, Federico Fausto
Format Conference Proceeding
LanguageEnglish
Published IEEE 05.11.2024
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DOI10.1109/PICom64201.2024.00017

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Abstract The rapid advancements in robotics and autonomous systems have led to the increasing complexity of these systems, necessitating the development of robust and reliable simulation environments. Traditional simulation approaches often fall short of capturing the nuances of real-world interactions and the dynamic nature of autonomous agents. To address these challenges, this paper presents the design and implementation of a Distributed Multi-Agent Digital Twin Environment system that enhances the performance and safety of robotic systems. The proposed system consists of three main components: the virtual environment, the real-world agent interface, and an optional viewer. The virtual environment, developed using the Godot game engine, simulates the behaviour of virtual agents, including static obstacles, dynamic obstacles, and other robotic agents, and synchronises the digital twin with the real-world system. The real-world agent interface, integrated within the actual robotic system, facilitates the communication between the real-world agent and the virtual environment, enabling the exchange of data and the translation of guidance commands. The optional viewer provides a centralised interface for administrators to monitor the virtual environments.
AbstractList The rapid advancements in robotics and autonomous systems have led to the increasing complexity of these systems, necessitating the development of robust and reliable simulation environments. Traditional simulation approaches often fall short of capturing the nuances of real-world interactions and the dynamic nature of autonomous agents. To address these challenges, this paper presents the design and implementation of a Distributed Multi-Agent Digital Twin Environment system that enhances the performance and safety of robotic systems. The proposed system consists of three main components: the virtual environment, the real-world agent interface, and an optional viewer. The virtual environment, developed using the Godot game engine, simulates the behaviour of virtual agents, including static obstacles, dynamic obstacles, and other robotic agents, and synchronises the digital twin with the real-world system. The real-world agent interface, integrated within the actual robotic system, facilitates the communication between the real-world agent and the virtual environment, enabling the exchange of data and the translation of guidance commands. The optional viewer provides a centralised interface for administrators to monitor the virtual environments.
Author Russo, Miriana
Campo, Giovanni
Santoro, Corrado
Santoro, Federico Fausto
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  organization: University of Catania,Department of Mathematics and Informatics,Catania,Italy
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Snippet The rapid advancements in robotics and autonomous systems have led to the increasing complexity of these systems, necessitating the development of robust and...
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StartPage 75
SubjectTerms Collision avoidance
digital twin
Digital twins
internet of things
localisation
Monitoring
Optimization
path planning
Reliability
robotic systems
Robots
Safety
Testing
Translation
virtual environment
Virtual environments
Title Enhancing Robotic Systems Through a Distributed Multi-Agent Digital Twin Environment
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