Andrade, P., Sabino, T., Clua, E., & Pagliosa, P. (2014, November). Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering. 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 240-248. https://doi.org/10.1109/SBGAMES.2014.34
Chicago Style (17th ed.) CitationAndrade, Paulo, Thales Sabino, Esteban Clua, and Paulo Pagliosa. "Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering." 2014 Brazilian Symposium on Computer Games and Digital Entertainment Nov. 2014: 240-248. https://doi.org/10.1109/SBGAMES.2014.34.
MLA (9th ed.) CitationAndrade, Paulo, et al. "Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering." 2014 Brazilian Symposium on Computer Games and Digital Entertainment, Nov. 2014, pp. 240-248, https://doi.org/10.1109/SBGAMES.2014.34.