Strategies for Incorporating Bilateral Training into a Virtual Environment

We have previously designed a virtual reality-based training system for hand rehabilitation. Here we report the design of an extended version of the system that allows training of the hemiparetic arm and hand, and provides haptic assistance during hand and arm motions in three-dimensional space. It...

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Published in2007 IEEE/ICME International Conference on Complex Medical Engineering pp. 1272 - 1276
Main Authors Merians, A., Lewis, J., Qinyin Qiu, Fluet, G., Talati, B., Adamovich, S.
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.05.2007
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ISBN9781424410774
1424410770
DOI10.1109/ICCME.2007.4381948

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Abstract We have previously designed a virtual reality-based training system for hand rehabilitation. Here we report the design of an extended version of the system that allows training of the hemiparetic arm and hand, and provides haptic assistance during hand and arm motions in three-dimensional space. It also allows bimanual training of the hand and arm. Hand training was based on a virtual piano activity that was designed to promote finger range of motion and independence of finger motion. Arm training was based upon unilateral and bilateral reaching to stationary and moving targets. The use of a three-dimensional robot based on admittance control allowed the use of active force applied by the subject as an input to the haptic controller. Two subjects post-stroke were trained for three weeks using computer game-like activities. Subjects improved on movement kinematics, kinetics and on several of the clinical tests.
AbstractList We have previously designed a virtual reality-based training system for hand rehabilitation. Here we report the design of an extended version of the system that allows training of the hemiparetic arm and hand, and provides haptic assistance during hand and arm motions in three-dimensional space. It also allows bimanual training of the hand and arm. Hand training was based on a virtual piano activity that was designed to promote finger range of motion and independence of finger motion. Arm training was based upon unilateral and bilateral reaching to stationary and moving targets. The use of a three-dimensional robot based on admittance control allowed the use of active force applied by the subject as an input to the haptic controller. Two subjects post-stroke were trained for three weeks using computer game-like activities. Subjects improved on movement kinematics, kinetics and on several of the clinical tests.
Author Qinyin Qiu
Merians, A.
Lewis, J.
Adamovich, S.
Fluet, G.
Talati, B.
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Snippet We have previously designed a virtual reality-based training system for hand rehabilitation. Here we report the design of an extended version of the system...
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StartPage 1272
SubjectTerms Biomedical engineering
Dentistry
Electronic mail
Extremities
Fingers
Haptic interfaces
Medical treatment
Robot kinematics
Virtual environment
Virtual reality
Title Strategies for Incorporating Bilateral Training into a Virtual Environment
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