Using player profiles and learning styles in the design of Educational Games
In the development of any educational game the educational and entertainment values it provides should be balanced. In this contribution we propose that the adaptation rules in Adaptive Educational Games are based on both the player profile, to motivate the student in the use of the tool, and the le...
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Published in | 2015 International Symposium on Computers in Education (SIIE) pp. 141 - 144 |
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Main Authors | , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.11.2015
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Subjects | |
Online Access | Get full text |
DOI | 10.1109/SIIE.2015.7451664 |
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Summary: | In the development of any educational game the educational and entertainment values it provides should be balanced. In this contribution we propose that the adaptation rules in Adaptive Educational Games are based on both the player profile, to motivate the student in the use of the tool, and the learning style, to help determine the best teaching/learning method to use and what learning objects and services that best suit the learning process for each particular student are. |
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DOI: | 10.1109/SIIE.2015.7451664 |