Using player profiles and learning styles in the design of Educational Games

In the development of any educational game the educational and entertainment values it provides should be balanced. In this contribution we propose that the adaptation rules in Adaptive Educational Games are based on both the player profile, to motivate the student in the use of the tool, and the le...

Full description

Saved in:
Bibliographic Details
Published in2015 International Symposium on Computers in Education (SIIE) pp. 141 - 144
Main Authors Echeverria, Renato, Jurado, Francisco
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.11.2015
Subjects
Online AccessGet full text
DOI10.1109/SIIE.2015.7451664

Cover

More Information
Summary:In the development of any educational game the educational and entertainment values it provides should be balanced. In this contribution we propose that the adaptation rules in Adaptive Educational Games are based on both the player profile, to motivate the student in the use of the tool, and the learning style, to help determine the best teaching/learning method to use and what learning objects and services that best suit the learning process for each particular student are.
DOI:10.1109/SIIE.2015.7451664