Using player profiles and learning styles in the design of Educational Games

In the development of any educational game the educational and entertainment values it provides should be balanced. In this contribution we propose that the adaptation rules in Adaptive Educational Games are based on both the player profile, to motivate the student in the use of the tool, and the le...

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Published in2015 International Symposium on Computers in Education (SIIE) pp. 141 - 144
Main Authors Echeverria, Renato, Jurado, Francisco
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.11.2015
Subjects
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DOI10.1109/SIIE.2015.7451664

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Abstract In the development of any educational game the educational and entertainment values it provides should be balanced. In this contribution we propose that the adaptation rules in Adaptive Educational Games are based on both the player profile, to motivate the student in the use of the tool, and the learning style, to help determine the best teaching/learning method to use and what learning objects and services that best suit the learning process for each particular student are.
AbstractList In the development of any educational game the educational and entertainment values it provides should be balanced. In this contribution we propose that the adaptation rules in Adaptive Educational Games are based on both the player profile, to motivate the student in the use of the tool, and the learning style, to help determine the best teaching/learning method to use and what learning objects and services that best suit the learning process for each particular student are.
Author Jurado, Francisco
Echeverria, Renato
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  givenname: Francisco
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Snippet In the development of any educational game the educational and entertainment values it provides should be balanced. In this contribution we propose that the...
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StartPage 141
SubjectTerms Adaptive Systems
Education
Educational Games
Games
Learning Styles
Player Profiles
Title Using player profiles and learning styles in the design of Educational Games
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