Puzzle Game Data Analysis Based on Big Data and Neural Network Algorithms

Wordle is a popular daily puzzle game offered by The New York Times, challenging players to guess a five-letter word with iterative feedback. This game has amassed a substantial Twitter following, providing a valuable dataset for analysis. In this study, we leverage a dataset of 10,000 tweets spanni...

Full description

Saved in:
Bibliographic Details
Published in2023 IEEE 5th International Conference on Civil Aviation Safety and Information Technology (ICCASIT) pp. 840 - 845
Main Authors Jin, Runwei, Chen, Shoudao
Format Conference Proceeding
LanguageEnglish
Published IEEE 11.10.2023
Subjects
Online AccessGet full text
DOI10.1109/ICCASIT58768.2023.10351613

Cover

Abstract Wordle is a popular daily puzzle game offered by The New York Times, challenging players to guess a five-letter word with iterative feedback. This game has amassed a substantial Twitter following, providing a valuable dataset for analysis. In this study, we leverage a dataset of 10,000 tweets spanning two months to investigate the trends and patterns of Wordle players. We introduce two neural network models to forecast the quantity and distribution of future reported results. The first model is founded on Long Short-Term Memory (LSTM) recurrent neural networks, utilizing the 10-day rolling mean as the primary prediction sequence. The second model employs a Genetic Algorithm-optimized Backpropagation (GA-BP) temporal network to fine-tune the weights and thresholds of the Backpropagation neural network. We benchmark these models against established methods such as ARIMA and linear regression. Our findings reveal that the LSTM recurrent neural network achieves the highest accuracy in forecasting the number of reported results, exhibiting an impressively low Root Mean Square Error (RMSE) value of 1.794. For forecasting the distribution of reported results, the GA-BP temporal network excels with an exceptional R-squared (R-value) of 0.99752. This study underscores the potential and utility of neural network models in the analysis of social media data related to online games. Furthermore, it offers valuable insights into the behaviors and preferences of Wordle players, thereby informing the design and enhancement of similar games in the future.
AbstractList Wordle is a popular daily puzzle game offered by The New York Times, challenging players to guess a five-letter word with iterative feedback. This game has amassed a substantial Twitter following, providing a valuable dataset for analysis. In this study, we leverage a dataset of 10,000 tweets spanning two months to investigate the trends and patterns of Wordle players. We introduce two neural network models to forecast the quantity and distribution of future reported results. The first model is founded on Long Short-Term Memory (LSTM) recurrent neural networks, utilizing the 10-day rolling mean as the primary prediction sequence. The second model employs a Genetic Algorithm-optimized Backpropagation (GA-BP) temporal network to fine-tune the weights and thresholds of the Backpropagation neural network. We benchmark these models against established methods such as ARIMA and linear regression. Our findings reveal that the LSTM recurrent neural network achieves the highest accuracy in forecasting the number of reported results, exhibiting an impressively low Root Mean Square Error (RMSE) value of 1.794. For forecasting the distribution of reported results, the GA-BP temporal network excels with an exceptional R-squared (R-value) of 0.99752. This study underscores the potential and utility of neural network models in the analysis of social media data related to online games. Furthermore, it offers valuable insights into the behaviors and preferences of Wordle players, thereby informing the design and enhancement of similar games in the future.
Author Jin, Runwei
Chen, Shoudao
Author_xml – sequence: 1
  givenname: Runwei
  surname: Jin
  fullname: Jin, Runwei
  email: jinrunwei@icloud.com
  organization: Beijing Normal University-Hong Kong Baptist University United International College,Zhuhai,China
– sequence: 2
  givenname: Shoudao
  surname: Chen
  fullname: Chen, Shoudao
  email: 791042356@qq.com
  organization: Beijing Normal University-Hong Kong Baptist University United International College,Zhuhai,China
BookMark eNo1j01Lw0AURUfQhdb-AxeD-8R58zLJzDKNWgOlFazr8jKZ1MF8SJIi7a83Ul0dzr1w4d6wy7ZrHWP3IEIAYR7yLEvf8q3SSaxDKSSGIFBBDHjB5iYxGpVAELHAa5a_Hk6n2vElNY4_0kg8bak-Dn7gCxpcybuWL_z-XFFb8rU79FRPGL-7_pOn9b7r_fjRDLfsqqJ6cPM_ztj789M2ewlWm2WepavAA5gxiKw2tiBrCrSVxMIkVpfWKPmrpCOi0sIUFREIqQqtEEsbWVFJEBFNNmN3513vnNt99b6h_rj7f4g_rltLfA
ContentType Conference Proceeding
DBID 6IE
6IL
CBEJK
RIE
RIL
DOI 10.1109/ICCASIT58768.2023.10351613
DatabaseName IEEE Electronic Library (IEL) Conference Proceedings
IEEE Xplore POP ALL
IEEE Xplore All Conference Proceedings
IEEE Electronic Library (IEL)
IEEE Proceedings Order Plans (POP All) 1998-Present
DatabaseTitleList
Database_xml – sequence: 1
  dbid: RIE
  name: IEEE Electronic Library (IEL)
  url: https://proxy.k.utb.cz/login?url=https://ieeexplore.ieee.org/
  sourceTypes: Publisher
DeliveryMethod fulltext_linktorsrc
EISBN 9798350310603
EndPage 845
ExternalDocumentID 10351613
Genre orig-research
GroupedDBID 6IE
6IL
CBEJK
RIE
RIL
ID FETCH-LOGICAL-i119t-4c89cbac9b3cf23b97c8dc9523cf2a84aadc1c8db41025b8533dc4c0f2104a533
IEDL.DBID RIE
IngestDate Wed Jan 10 09:27:52 EST 2024
IsPeerReviewed false
IsScholarly false
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-i119t-4c89cbac9b3cf23b97c8dc9523cf2a84aadc1c8db41025b8533dc4c0f2104a533
PageCount 6
ParticipantIDs ieee_primary_10351613
PublicationCentury 2000
PublicationDate 2023-Oct.-11
PublicationDateYYYYMMDD 2023-10-11
PublicationDate_xml – month: 10
  year: 2023
  text: 2023-Oct.-11
  day: 11
PublicationDecade 2020
PublicationTitle 2023 IEEE 5th International Conference on Civil Aviation Safety and Information Technology (ICCASIT)
PublicationTitleAbbrev ICCASIT
PublicationYear 2023
Publisher IEEE
Publisher_xml – name: IEEE
Score 1.8503838
Snippet Wordle is a popular daily puzzle game offered by The New York Times, challenging players to guess a five-letter word with iterative feedback. This game has...
SourceID ieee
SourceType Publisher
StartPage 840
SubjectTerms Backpropagation
Big Data
BP Neural Networks
GA-BP Neural Networks
Games
LSTM Recurrent Neural Networks
Predictive models
PRO-BP Neural Networks
Recurrent neural networks
Safety
Social networking (online)
Title Puzzle Game Data Analysis Based on Big Data and Neural Network Algorithms
URI https://ieeexplore.ieee.org/document/10351613
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwjV3PT8IwFG6Ekyc1YvydHrxu0rUb7RFQFBMJiZBwI-1rQSJsBseFv97XjWk0MfHUtUu7pc3r91773vcIuZEIiVYBCzj4FGYJR5njEQQmik2kmbS2uGh_HiSPY_E0iSe7YPUiFsY5VzifudA_Fnf5NoONPypDCecxaii8RmotmZTBWjsiUdZUt_1ut_3SH8Uo4N5pK-Jh1eFH6pQCOXoHZFB9s3QYeQs3uQlh-4uO8d8_dUga30F6dPgFP0dkz6XHpD_cbLdLRx_0ytE7nWtasY7QDuKVpVlKO4t5-UqnlnpyDr3EovAGp-3lPFsv8tfVR4OMe_ej7mOwy5YQLBhTeSBAKjAalOEwi7hRLZAWFBqaWNVSaG2BYZMRqFPEBmGaWxDQnKHRJzTWTkg9zVJ3SigOgWJpo1nTCGHRQDOJBNSbmHKMu0SekYafh-l7SYgxrabg_I_2C7Lvl8Nv-Yxdknq-3rgrxPLcXBdr-AkeRZ3P
linkProvider IEEE
linkToHtml http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwjV3NT8IwFG8UD3pSI8Zve_C6SddurkdAkSkQEiHhRvoFLsJmcLvw1_u6MY0mJp7Wdum6tHn5vdf33u8hdBMCJGquiEOVLWEWUJA56ilHer70BAm1Lhzt_UHQHbOniT_ZJKsXuTDGmCL4zLi2Wfjydapye1UGEk590FDoNtrxGWN-ma61oRIlDX4btdvNl2jkg4jbsC2PutWUH8VTCuzo7KNBtWoZMvLm5pl01foXIeO_f-sA1b_T9PDwC4AO0ZZJjlA0zNfrhcGPYmnwvcgErnhHcAsQS-M0wa14Xr4SicaWnkMs4FHEg-PmYp6u4ux1-VFH487DqN11NvUSnJgQnjlMhVxJobikauZRye9UqBUHUxO6ImRCaEVgSDLQKnwJQE21YqoxA7OPCegdo1qSJuYEYfgECKb2Zg3JmAYTTQahAs2JcEOoCcJTVLf7MH0vKTGm1Rac_TF-jXa7o35v2osGz-dozx6NBQBCLlAtW-XmEpA9k1fFeX4ClDahHA
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=2023+IEEE+5th+International+Conference+on+Civil+Aviation+Safety+and+Information+Technology+%28ICCASIT%29&rft.atitle=Puzzle+Game+Data+Analysis+Based+on+Big+Data+and+Neural+Network+Algorithms&rft.au=Jin%2C+Runwei&rft.au=Chen%2C+Shoudao&rft.date=2023-10-11&rft.pub=IEEE&rft.spage=840&rft.epage=845&rft_id=info:doi/10.1109%2FICCASIT58768.2023.10351613&rft.externalDocID=10351613