Puzzle Game Data Analysis Based on Big Data and Neural Network Algorithms
Wordle is a popular daily puzzle game offered by The New York Times, challenging players to guess a five-letter word with iterative feedback. This game has amassed a substantial Twitter following, providing a valuable dataset for analysis. In this study, we leverage a dataset of 10,000 tweets spanni...
Saved in:
| Published in | 2023 IEEE 5th International Conference on Civil Aviation Safety and Information Technology (ICCASIT) pp. 840 - 845 |
|---|---|
| Main Authors | , |
| Format | Conference Proceeding |
| Language | English |
| Published |
IEEE
11.10.2023
|
| Subjects | |
| Online Access | Get full text |
| DOI | 10.1109/ICCASIT58768.2023.10351613 |
Cover
| Abstract | Wordle is a popular daily puzzle game offered by The New York Times, challenging players to guess a five-letter word with iterative feedback. This game has amassed a substantial Twitter following, providing a valuable dataset for analysis. In this study, we leverage a dataset of 10,000 tweets spanning two months to investigate the trends and patterns of Wordle players. We introduce two neural network models to forecast the quantity and distribution of future reported results. The first model is founded on Long Short-Term Memory (LSTM) recurrent neural networks, utilizing the 10-day rolling mean as the primary prediction sequence. The second model employs a Genetic Algorithm-optimized Backpropagation (GA-BP) temporal network to fine-tune the weights and thresholds of the Backpropagation neural network. We benchmark these models against established methods such as ARIMA and linear regression. Our findings reveal that the LSTM recurrent neural network achieves the highest accuracy in forecasting the number of reported results, exhibiting an impressively low Root Mean Square Error (RMSE) value of 1.794. For forecasting the distribution of reported results, the GA-BP temporal network excels with an exceptional R-squared (R-value) of 0.99752. This study underscores the potential and utility of neural network models in the analysis of social media data related to online games. Furthermore, it offers valuable insights into the behaviors and preferences of Wordle players, thereby informing the design and enhancement of similar games in the future. |
|---|---|
| AbstractList | Wordle is a popular daily puzzle game offered by The New York Times, challenging players to guess a five-letter word with iterative feedback. This game has amassed a substantial Twitter following, providing a valuable dataset for analysis. In this study, we leverage a dataset of 10,000 tweets spanning two months to investigate the trends and patterns of Wordle players. We introduce two neural network models to forecast the quantity and distribution of future reported results. The first model is founded on Long Short-Term Memory (LSTM) recurrent neural networks, utilizing the 10-day rolling mean as the primary prediction sequence. The second model employs a Genetic Algorithm-optimized Backpropagation (GA-BP) temporal network to fine-tune the weights and thresholds of the Backpropagation neural network. We benchmark these models against established methods such as ARIMA and linear regression. Our findings reveal that the LSTM recurrent neural network achieves the highest accuracy in forecasting the number of reported results, exhibiting an impressively low Root Mean Square Error (RMSE) value of 1.794. For forecasting the distribution of reported results, the GA-BP temporal network excels with an exceptional R-squared (R-value) of 0.99752. This study underscores the potential and utility of neural network models in the analysis of social media data related to online games. Furthermore, it offers valuable insights into the behaviors and preferences of Wordle players, thereby informing the design and enhancement of similar games in the future. |
| Author | Jin, Runwei Chen, Shoudao |
| Author_xml | – sequence: 1 givenname: Runwei surname: Jin fullname: Jin, Runwei email: jinrunwei@icloud.com organization: Beijing Normal University-Hong Kong Baptist University United International College,Zhuhai,China – sequence: 2 givenname: Shoudao surname: Chen fullname: Chen, Shoudao email: 791042356@qq.com organization: Beijing Normal University-Hong Kong Baptist University United International College,Zhuhai,China |
| BookMark | eNo1j01Lw0AURUfQhdb-AxeD-8R58zLJzDKNWgOlFazr8jKZ1MF8SJIi7a83Ul0dzr1w4d6wy7ZrHWP3IEIAYR7yLEvf8q3SSaxDKSSGIFBBDHjB5iYxGpVAELHAa5a_Hk6n2vElNY4_0kg8bak-Dn7gCxpcybuWL_z-XFFb8rU79FRPGL-7_pOn9b7r_fjRDLfsqqJ6cPM_ztj789M2ewlWm2WepavAA5gxiKw2tiBrCrSVxMIkVpfWKPmrpCOi0sIUFREIqQqtEEsbWVFJEBFNNmN3513vnNt99b6h_rj7f4g_rltLfA |
| ContentType | Conference Proceeding |
| DBID | 6IE 6IL CBEJK RIE RIL |
| DOI | 10.1109/ICCASIT58768.2023.10351613 |
| DatabaseName | IEEE Electronic Library (IEL) Conference Proceedings IEEE Xplore POP ALL IEEE Xplore All Conference Proceedings IEEE Electronic Library (IEL) IEEE Proceedings Order Plans (POP All) 1998-Present |
| DatabaseTitleList | |
| Database_xml | – sequence: 1 dbid: RIE name: IEEE Electronic Library (IEL) url: https://proxy.k.utb.cz/login?url=https://ieeexplore.ieee.org/ sourceTypes: Publisher |
| DeliveryMethod | fulltext_linktorsrc |
| EISBN | 9798350310603 |
| EndPage | 845 |
| ExternalDocumentID | 10351613 |
| Genre | orig-research |
| GroupedDBID | 6IE 6IL CBEJK RIE RIL |
| ID | FETCH-LOGICAL-i119t-4c89cbac9b3cf23b97c8dc9523cf2a84aadc1c8db41025b8533dc4c0f2104a533 |
| IEDL.DBID | RIE |
| IngestDate | Wed Jan 10 09:27:52 EST 2024 |
| IsPeerReviewed | false |
| IsScholarly | false |
| Language | English |
| LinkModel | DirectLink |
| MergedId | FETCHMERGED-LOGICAL-i119t-4c89cbac9b3cf23b97c8dc9523cf2a84aadc1c8db41025b8533dc4c0f2104a533 |
| PageCount | 6 |
| ParticipantIDs | ieee_primary_10351613 |
| PublicationCentury | 2000 |
| PublicationDate | 2023-Oct.-11 |
| PublicationDateYYYYMMDD | 2023-10-11 |
| PublicationDate_xml | – month: 10 year: 2023 text: 2023-Oct.-11 day: 11 |
| PublicationDecade | 2020 |
| PublicationTitle | 2023 IEEE 5th International Conference on Civil Aviation Safety and Information Technology (ICCASIT) |
| PublicationTitleAbbrev | ICCASIT |
| PublicationYear | 2023 |
| Publisher | IEEE |
| Publisher_xml | – name: IEEE |
| Score | 1.8503838 |
| Snippet | Wordle is a popular daily puzzle game offered by The New York Times, challenging players to guess a five-letter word with iterative feedback. This game has... |
| SourceID | ieee |
| SourceType | Publisher |
| StartPage | 840 |
| SubjectTerms | Backpropagation Big Data BP Neural Networks GA-BP Neural Networks Games LSTM Recurrent Neural Networks Predictive models PRO-BP Neural Networks Recurrent neural networks Safety Social networking (online) |
| Title | Puzzle Game Data Analysis Based on Big Data and Neural Network Algorithms |
| URI | https://ieeexplore.ieee.org/document/10351613 |
| hasFullText | 1 |
| inHoldings | 1 |
| isFullTextHit | |
| isPrint | |
| link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwjV3PT8IwFG6Ekyc1YvydHrxu0rUb7RFQFBMJiZBwI-1rQSJsBseFv97XjWk0MfHUtUu7pc3r91773vcIuZEIiVYBCzj4FGYJR5njEQQmik2kmbS2uGh_HiSPY_E0iSe7YPUiFsY5VzifudA_Fnf5NoONPypDCecxaii8RmotmZTBWjsiUdZUt_1ut_3SH8Uo4N5pK-Jh1eFH6pQCOXoHZFB9s3QYeQs3uQlh-4uO8d8_dUga30F6dPgFP0dkz6XHpD_cbLdLRx_0ytE7nWtasY7QDuKVpVlKO4t5-UqnlnpyDr3EovAGp-3lPFsv8tfVR4OMe_ej7mOwy5YQLBhTeSBAKjAalOEwi7hRLZAWFBqaWNVSaG2BYZMRqFPEBmGaWxDQnKHRJzTWTkg9zVJ3SigOgWJpo1nTCGHRQDOJBNSbmHKMu0SekYafh-l7SYgxrabg_I_2C7Lvl8Nv-Yxdknq-3rgrxPLcXBdr-AkeRZ3P |
| linkProvider | IEEE |
| linkToHtml | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwjV3NT8IwFG8UD3pSI8Zve_C6SddurkdAkSkQEiHhRvoFLsJmcLvw1_u6MY0mJp7Wdum6tHn5vdf33u8hdBMCJGquiEOVLWEWUJA56ilHer70BAm1Lhzt_UHQHbOniT_ZJKsXuTDGmCL4zLi2Wfjydapye1UGEk590FDoNtrxGWN-ma61oRIlDX4btdvNl2jkg4jbsC2PutWUH8VTCuzo7KNBtWoZMvLm5pl01foXIeO_f-sA1b_T9PDwC4AO0ZZJjlA0zNfrhcGPYmnwvcgErnhHcAsQS-M0wa14Xr4SicaWnkMs4FHEg-PmYp6u4ux1-VFH487DqN11NvUSnJgQnjlMhVxJobikauZRye9UqBUHUxO6ImRCaEVgSDLQKnwJQE21YqoxA7OPCegdo1qSJuYEYfgECKb2Zg3JmAYTTQahAs2JcEOoCcJTVLf7MH0vKTGm1Rac_TF-jXa7o35v2osGz-dozx6NBQBCLlAtW-XmEpA9k1fFeX4ClDahHA |
| openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=2023+IEEE+5th+International+Conference+on+Civil+Aviation+Safety+and+Information+Technology+%28ICCASIT%29&rft.atitle=Puzzle+Game+Data+Analysis+Based+on+Big+Data+and+Neural+Network+Algorithms&rft.au=Jin%2C+Runwei&rft.au=Chen%2C+Shoudao&rft.date=2023-10-11&rft.pub=IEEE&rft.spage=840&rft.epage=845&rft_id=info:doi/10.1109%2FICCASIT58768.2023.10351613&rft.externalDocID=10351613 |