How to Increase Boys’ Engagement in Reading Mandatory Poems in the Gymnasium: Homer’s “The Odyssey” as Transmedia Storytelling with the Cyclopeia Narrative as a Computer Game - Pasalic, Ademir; Andersen, Nikolaj Hollænder; Carlsen, Christopher Schinkel; Karlsson, Emil Åberg; Berthold, Markus; Bjørner, Thomas (Smart Objects and Technologies for Social Good, 2018)
Keywords: Game-based learning; Serious games; Transmedia