A Comparison of V-Frog[C] to Physical Frog Dissection

The purpose of the present study was to examine and compare the effectiveness of virtual frog dissection using V-Frog[C] and physical frog dissection on learning, retention, and affect. Subjects were secondary students enrolled in year-long life science classes in a suburban high school (N=102). Vir...

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Published inInternational journal of environmental and science education Vol. 5; no. 2; pp. 189 - 200
Main Authors Lalley, James P, Piotrowski, Phillip S, Battaglia, Barbara, Brophy, Keith, Chugh, Kevin
Format Journal Article
LanguageEnglish
Published International Consortium for the Advancement of Academic Publication 2010
Elektronik Dergi
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ISSN1306-3065
1306-3065

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Abstract The purpose of the present study was to examine and compare the effectiveness of virtual frog dissection using V-Frog[C] and physical frog dissection on learning, retention, and affect. Subjects were secondary students enrolled in year-long life science classes in a suburban high school (N=102). Virtual dissections were done with V-Frog[C], a virtual reality software application that allows users to work with a virtual specimen that can be cut and explored in ways that are therefore unique for each individual user. The study employed a pretest, posttest, delayed posttest design using the pretest as a covariate in the analysis of the posttest and delayed posttest. Scores on a posttest administered immediately following treatment indicated that the virtual group learned more than the physical group (p [less than or equal to] 0.001). Delayed posttest scores indicated there were no effects for treatment found. In the area of affect, survey results were fairly even between the two groups. Students did not show superior retention using V-Frog[C]. However, it should be noted that with no additional instructional cost, students could repeat the virtual dissection to improve retention. The results of the study indicated that the V-Frog[C] provides a viable alternative to physical dissection that produces effective learning outcomes and may be appealing to teachers and students for a number of practical and/or ethical reasons. (Contains 4 tables.)
AbstractList Bu çalışmanın amacı V-Frog© kullanılarak sanal kurbağa diseksiyonu ve fiziksel kurbağa direksiyonunun öğrenme, hatırlama ve duyuş üzerine etkililiğini incelemek ve kıyaslamaktır. Sanal diseksiyonlar, sanal numune ile çalışmaya imkân tanıyan bir yazılım olan V-Frog© ile yapılmıştır. Çalışma on testin, son test ve gecikmeli testte bir kovaryans olarak kullanıldığı, on, son ve gecikmeli test dizaynı ile gerçekleştirilmiştir. Son test puanları sanal grubun fiziksel gruptan çok daya iyi öğrendiğini belirtmektedir (p<.001). Gecikmeli test puanları işlem için bir etkinin bulunmadığını belirtmektedir. Öğrenciler VFrog© için daha yüksek hatırlama göstermemişlerdir. Bununla birlikte, ek bir öğretim maliyeti olmaksızın öğrencilerin hatırlatmayı arttırmak için sana diseksiyonu tekrar edebileceği göz önünde bulundurulmalıdır. Bu çalışmanın sonuçları ihtiva etmektedir ki, VFrog© fiziksel diseksiyona uygun bir alternatif sağlamaktadır. The purpose of the present study was to examine and compare the effectiveness of virtual frog dissection using V-Frog© and physical frog dissection on learning, retention, and affect. Subjects were secondary students enrolled in year-long life science classes in a suburban high school (N=102). Virtual dissections were done with V-Frog©, a virtual reality software application that allows users to work with a virtual specimen that can be cut and explored in ways that are therefore unique for each individual user. The study employed a pretest, posttest, delayed posttest design using the pretest as a covariate in the analysis of the posttest and delayed posttest. Scores on a posttest administered immediately following treatment indicated that the virtual group learned more than the physical group (p<.001). Delayed posttest scores indicated there were no effects for treatment found. In the area of affect, survey results were fairly even between the two groups. Students did not show superior retention using V-Frog©. However, it should be noted that with no additional instructional cost, students could repeat the virtual dissection to improve retention. The results of the study indicated that the V-Frog© provides a viable alternative to physical dissection that produces effective learning outcomes and may be appealing to teachers and students for a number of practical and/or ethical reasons.
The purpose of the present study was to examine and compare the effectiveness of virtual frog dissection using V-Frog[C] and physical frog dissection on learning, retention, and affect. Subjects were secondary students enrolled in year-long life science classes in a suburban high school (N=102). Virtual dissections were done with V-Frog[C], a virtual reality software application that allows users to work with a virtual specimen that can be cut and explored in ways that are therefore unique for each individual user. The study employed a pretest, posttest, delayed posttest design using the pretest as a covariate in the analysis of the posttest and delayed posttest. Scores on a posttest administered immediately following treatment indicated that the virtual group learned more than the physical group (p [less than or equal to] 0.001). Delayed posttest scores indicated there were no effects for treatment found. In the area of affect, survey results were fairly even between the two groups. Students did not show superior retention using V-Frog[C]. However, it should be noted that with no additional instructional cost, students could repeat the virtual dissection to improve retention. The results of the study indicated that the V-Frog[C] provides a viable alternative to physical dissection that produces effective learning outcomes and may be appealing to teachers and students for a number of practical and/or ethical reasons. (Contains 4 tables.)
Audience High Schools
Secondary Education
Author Piotrowski, Phillip S
Brophy, Keith
Chugh, Kevin
Lalley, James P
Battaglia, Barbara
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Orlans, F.B. (1988). Debating Dissection. The Science Teacher, 55(8), 36-40. Physicians Committee for Responsible Medicine (2009). Elementary and secondary schools: conscientious objection in the classroom. Retrieved April 30, 2009 from http://www.pcrm.org/resch/anexp/elem_sec_alternatives.html
V-Frog©: Virtual Reality Frog Dissection Software
American Anti-Vivisection Society. (1996). Dissecting dissection. The AV Magazine, 105(3), 2-33.
Velie, S., & Hall, T. (1999) Virtual frog dissection-reality check? Retrieved from Web site: http://www.ofsd.k12.wi.us/science/study.htm
Montgomery, L. (2008). A comparison of the effectiveness of virtual and traditional dissection on learning frog anatomy in high school. Dissertation Abstracts International, 68, 11.
Balcombe, J. (2000). The use of animals in higher education: problems, alternatives, & recommendations. Washington, DC : Humane Society Press.
Balcombe, J. (1997). Student/teacher conflict regarding animal dissection. American Biology Teacher, 59(1), 22-25.
Cohen, J. (1992). A power primer. Psychological Bulletin, 112, 155-159.
Duncan, A. (2008). To dissect or not: student choice-in-dissection laws ensure the freedom to choose. Journal of Law & Education, 37(2), 283-289.
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Marszalek, C., & Lockard, J. (1999, February). Which way to jump: conventional frog dissection, cd-tutorial, or microworld?. Paper presented at the National Convention of the Association for Educational Communications and Technology, Houston, TX.
Madrazo, G.M. (2002) The debate over dissection: dissecting a classroom dilemma. Science Educator, 11(1), 41-45.
Scientific Computing (2008). V-Frog©Simulates Dissection, Scientific Computing, 25(2), 11-11.
Offner, S.P.R.I.Y. (1993). The importance of dissection in biology teaching. The American Biology Teacher, 55(3), 147-149.
PETA. (2004). How animals are collected and killed for dissection and the alternatives you can choose, The PETA Guide to Animals and the Dissection Industry. People for the Ethical Treatment of Animals, Norfolk, VA.
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Predavec, M. (2001). Evaluation of E-Rat, a computer-based rat dissection, in terms of student learning outcomes. Journal of Biological Education, 35(2), 75.
References_xml – reference: Cohen, J. (1992). A power primer. Psychological Bulletin, 112, 155-159.
– reference: Kinzie, M. B., Strauss, R., & Foss, M. J. (1993). The Effects of an Interactive Dissection Simulation on the Performance and Achievement of High School Biology Students. Journal of Research in Science Teaching, 30(8), 989-1000.
– reference: Schneider, W., & Shiffrin, R. M. (1977). Controlled and automatic human information processing: I. Detection, search and attention. Psychological Review, 84, 1-66.
– reference: Madrazo, G.M. (2002) The debate over dissection: dissecting a classroom dilemma. Science Educator, 11(1), 41-45.
– reference: Velie, S., & Hall, T. (1999) Virtual frog dissection-reality check? Retrieved from Web site: http://www.ofsd.k12.wi.us/science/study.htm
– reference: Balcombe, J. (1997). Student/teacher conflict regarding animal dissection. American Biology Teacher, 59(1), 22-25.
– reference: American Anti-Vivisection Society. (1996). Dissecting dissection. The AV Magazine, 105(3), 2-33.
– reference: Bloom, B., Englehart, M., Furst, E., Hill, W., & Krathwohl, D. (1956). Taxonomy of educational objectives: The classification of educational goals. Handbook I: Cognitive domain. New York, Toronto: Longmans, Green.
– reference: Marszalek, C., & Lockard, J. (1999, February). Which way to jump: conventional frog dissection, cd-tutorial, or microworld?. Paper presented at the National Convention of the Association for Educational Communications and Technology, Houston, TX.
– reference: McCollum, T. L. (1987). The effect of animal dissections on student acquisition of knowledge of and attitudes toward the animals dissected. Dissertation Abstracts International, 48(10), 2592.
– reference: Balcombe, J. (2000). The use of animals in higher education: problems, alternatives, & recommendations. Washington, DC : Humane Society Press.
– reference: Duncan, A. (2008). To dissect or not: student choice-in-dissection laws ensure the freedom to choose. Journal of Law & Education, 37(2), 283-289.
– reference: PETA. (2004). How animals are collected and killed for dissection and the alternatives you can choose, The PETA Guide to Animals and the Dissection Industry. People for the Ethical Treatment of Animals, Norfolk, VA.
– reference: Offner, S.P.R.I.Y. (1993). The importance of dissection in biology teaching. The American Biology Teacher, 55(3), 147-149.
– reference: Cohen, J. (1988). Statistical power analysis for the behavioral sciences (2nd Ed.). Hillsdale, NJ: Lawrence Earlbaum Associates.
– reference: V-Frog©: Virtual Reality Frog Dissection Software
– reference: Predavec, M. (2001). Evaluation of E-Rat, a computer-based rat dissection, in terms of student learning outcomes. Journal of Biological Education, 35(2), 75.
– reference: Cross, T. R., & Cross, V. E.( 2004). Scalpel or mouse. American Biology Teacher, 66 (6), 408-411.
– reference: Montgomery, L. (2008). A comparison of the effectiveness of virtual and traditional dissection on learning frog anatomy in high school. Dissertation Abstracts International, 68, 11.
– reference: Orlans, F.B. (1988). Debating Dissection. The Science Teacher, 55(8), 36-40. Physicians Committee for Responsible Medicine (2009). Elementary and secondary schools: conscientious objection in the classroom. Retrieved April 30, 2009 from http://www.pcrm.org/resch/anexp/elem_sec_alternatives.html
– reference: . Buffalo, NY: Tactus Technologies.
– reference: Scientific Computing (2008). V-Frog©Simulates Dissection, Scientific Computing, 25(2), 11-11.
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Snippet The purpose of the present study was to examine and compare the effectiveness of virtual frog dissection using V-Frog[C] and physical frog dissection on...
Bu çalışmanın amacı V-Frog© kullanılarak sanal kurbağa diseksiyonu ve fiziksel kurbağa direksiyonunun öğrenme, hatırlama ve duyuş üzerine etkililiğini...
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eric
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StartPage 189
SubjectTerms Anatomy
Animals
Attitude Measures
Comparative Analysis
Computer Assisted Instruction
Computer Simulation
Computer Software
Ethics
Instructional Effectiveness
Laboratory Procedures
Predictor Variables
Pretests Posttests
Retention (Psychology)
Scores
Secondary School Students
Suburban Schools
Zoology
Title A Comparison of V-Frog[C] to Physical Frog Dissection
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