Efficient Real-Time Rendering of 3D Gaussian Splatting via Clustering and Pruning by Importance

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Bibliographic Details
Published inJournal of Broadcast Engineering
Format Journal Article
LanguageEnglish
Online AccessGet full text
ISSN1226-7953
2287-9137
DOI10.5909/jbe.2025.30.5.772

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ISSN:1226-7953
2287-9137
DOI:10.5909/jbe.2025.30.5.772