Efficient Real-Time Rendering of 3D Gaussian Splatting via Clustering and Pruning by Importance. Journal of Broadcast Engineering. https://doi.org/10.5909/jbe.2025.30.5.772
Chicago Style (17th ed.) Citation"Efficient Real-Time Rendering of 3D Gaussian Splatting via Clustering and Pruning by Importance." Journal of Broadcast Engineering . https://doi.org/10.5909/jbe.2025.30.5.772.
MLA (9th ed.) Citation"Efficient Real-Time Rendering of 3D Gaussian Splatting via Clustering and Pruning by Importance." Journal of Broadcast Engineering, , https://doi.org/10.5909/jbe.2025.30.5.772.
Warning: These citations may not always be 100% accurate.