Development and Use of Game-Based Instructional Materials for Teaching Science, Technology, and Society to College Students

This study developed and evaluated game-based instructional ma-terials to enhance learning in the college-level subject, Science, Tech-nology, and Society (STS). Using an action research approach, the study addressed the limitations of traditional teaching methods by introducing the "ALLAN Star...

Full description

Saved in:
Bibliographic Details
Published inInternational Journal of Multidisciplinary: Applied Business and Education Research Vol. 5; no. 12; pp. 5040 - 5050
Main Authors Balic, Allan Gregy Villanueva, De Gracia, Rommel Selda
Format Journal Article
LanguageEnglish
Published 24.12.2024
Online AccessGet full text
ISSN2774-5368
2774-5368
DOI10.11594/ijmaber.05.12.10

Cover

Abstract This study developed and evaluated game-based instructional ma-terials to enhance learning in the college-level subject, Science, Tech-nology, and Society (STS). Using an action research approach, the study addressed the limitations of traditional teaching methods by introducing the "ALLAN Star Card," inspired by Bingo, and the "Amaz-ing Challenge," modeled after the game show Who Wants to Be a Mil-lionaire. These tools were designed to promote student engagement, critical thinking, and active participation. The research included 30 first-year BS Agribusiness students from Bayambang Polytechnic Col-lege, selected through purposive sampling. Pre- and post-tests were administered to assess the effectiveness of the materials, alongside evaluations using the LRMDS Non-Print Instructional Materials Tool. The instructional materials received a "Very Satisfactory" rating, with an average content quality score of 3.81 (SD = 0.13). However, areas such as technical quality and user control required further improve-ment, particularly in minimizing technical issues and enhancing user interaction.Results from the pre-test (M=6.9, SD=2.81) and post-test (M=10.47, SD=3.31) revealed a significant improvement in student performance, confirming the efficacy of game-based methods in boosting academic achievement. These findings align with prior re-search on the advantages of gamification in education. Recommenda-tions for improvement include addressing grammatical errors, reduc-ing lifeline usage, and implementing time constraints for activities. The study concludes that game-based instructional materials effec-tively enhance learner engagement and academic performance in higher education.
AbstractList This study developed and evaluated game-based instructional ma-terials to enhance learning in the college-level subject, Science, Tech-nology, and Society (STS). Using an action research approach, the study addressed the limitations of traditional teaching methods by introducing the "ALLAN Star Card," inspired by Bingo, and the "Amaz-ing Challenge," modeled after the game show Who Wants to Be a Mil-lionaire. These tools were designed to promote student engagement, critical thinking, and active participation. The research included 30 first-year BS Agribusiness students from Bayambang Polytechnic Col-lege, selected through purposive sampling. Pre- and post-tests were administered to assess the effectiveness of the materials, alongside evaluations using the LRMDS Non-Print Instructional Materials Tool. The instructional materials received a "Very Satisfactory" rating, with an average content quality score of 3.81 (SD = 0.13). However, areas such as technical quality and user control required further improve-ment, particularly in minimizing technical issues and enhancing user interaction.Results from the pre-test (M=6.9, SD=2.81) and post-test (M=10.47, SD=3.31) revealed a significant improvement in student performance, confirming the efficacy of game-based methods in boosting academic achievement. These findings align with prior re-search on the advantages of gamification in education. Recommenda-tions for improvement include addressing grammatical errors, reduc-ing lifeline usage, and implementing time constraints for activities. The study concludes that game-based instructional materials effec-tively enhance learner engagement and academic performance in higher education.
Author Balic, Allan Gregy Villanueva
De Gracia, Rommel Selda
Author_xml – sequence: 1
  givenname: Allan Gregy Villanueva
  surname: Balic
  fullname: Balic, Allan Gregy Villanueva
– sequence: 2
  givenname: Rommel Selda
  surname: De Gracia
  fullname: De Gracia, Rommel Selda
BookMark eNpNkEFPAjEUhBuDiYj8AG_9Aez6ukt3l6OiIgnGA3jevLavsGZpSbuYEP-8G-TgaSYzyTfJ3LKB844YuxeQCiFn04fma4-KQgoyFVkq4IoNs7KcJjIvqsE_f8PGMTYKpMizUhblkP080ze1_rAn13F0hn9G4t7yBe4pecJIhi9d7MJRd4132PJ37Cg02EZufeAbQr1r3JavdUNO06RP9M751m9PkzNv7fumO_HO87lvW9oSX3dH08_FO3ZtexCNLzpim9eXzfwtWX0slvPHVaIrCUllJarCqhyMKqDQoCiHKRSIWGUAJSphhLS6rIS2RhtrzAwF2CqrTKlyk4-Y-MPq4GMMZOtDaPYYTrWA-vxfffmvBlmLrI_zX-9Iabo
ContentType Journal Article
DBID AAYXX
CITATION
DOI 10.11594/ijmaber.05.12.10
DatabaseName CrossRef
DatabaseTitle CrossRef
DatabaseTitleList CrossRef
DeliveryMethod fulltext_linktorsrc
EISSN 2774-5368
EndPage 5050
ExternalDocumentID 10_11594_ijmaber_05_12_10
GroupedDBID AAYXX
ABDBF
ALMA_UNASSIGNED_HOLDINGS
CITATION
ID FETCH-LOGICAL-c850-8f5ab6fb30db606c0be30406aaa82007ab1d15fc781cfdcdfdd9a10f828d7b3d3
ISSN 2774-5368
IngestDate Tue Jul 01 03:21:47 EDT 2025
IsDoiOpenAccess false
IsOpenAccess true
IsPeerReviewed false
IsScholarly true
Issue 12
Language English
License https://creativecommons.org/licenses/by/4.0
LinkModel OpenURL
MergedId FETCHMERGED-LOGICAL-c850-8f5ab6fb30db606c0be30406aaa82007ab1d15fc781cfdcdfdd9a10f828d7b3d3
OpenAccessLink https://ijmaberjournal.org/index.php/ijmaber/article/download/2089/1205
PageCount 11
ParticipantIDs crossref_primary_10_11594_ijmaber_05_12_10
ProviderPackageCode CITATION
AAYXX
PublicationCentury 2000
PublicationDate 2024-12-24
PublicationDateYYYYMMDD 2024-12-24
PublicationDate_xml – month: 12
  year: 2024
  text: 2024-12-24
  day: 24
PublicationDecade 2020
PublicationTitle International Journal of Multidisciplinary: Applied Business and Education Research
PublicationYear 2024
SSID ssib051327567
Score 2.2775757
Snippet This study developed and evaluated game-based instructional ma-terials to enhance learning in the college-level subject, Science, Tech-nology, and Society...
SourceID crossref
SourceType Index Database
StartPage 5040
Title Development and Use of Game-Based Instructional Materials for Teaching Science, Technology, and Society to College Students
Volume 5
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV1Lb9NAEF5F7YULAgHirT1wgm7Yh9d2jg2lVEhwgBT1Zu3LUlEeqKRIwC_l3zD78GYbgkS5WNEqmtj-vsyMx9_MIvSsZU41VjekauyEVM5JogQ3pDaGUtNwzULp4t37-uS0ensmz0ajX4Vq6XKtx-bHzr6S_0EV1gBX3yV7DWSzUViAz4AvHAFhOP4TxoXiJ7wEOI2F-Tdq4cgUwpMNWoA0INY34ap1PK0gLpwNQsr0_w7Q5Ur7tqwTctShyPAxzsP8Wia2f1YWU5obOnzL3t9Qiky5b5bd-1_KWpMsB9yUWefnJrbjzMEf-b6a7y8--f2SlpfuWw4sR8D4C2Wi_PfDarFwc_CF81RzSKUNHgYoxo7q6AE55KZEirjvztjtWEsuXJZM5YU_ljQOg0qxHdI9ujtuyEkFaJ9_XijtLvwsV8bHSW97ZUb3VuzMisbwLAVGumSio7JjvPPNf_twyl5BsH84PZoeD85OMuEn7_t2_nxJ6a27t_Ny-1SKvKlIgGa30M0EKT6MNLyNRm55B_0sKIgBRAwUxKsebyiIr1AQZwpioCAeKIgTBQ_whoAHwV6iH16vcKIfHuh3F82OX89enZC0nwcxraSk7aXSda8FtRoemw3VTgA8tVKq9RVzpZllsjdNy0xvje2tnShG-5a3ttHCintob7lauvt-0ABEGmtq4XRVOSG1T7OZn3sKNqqWP0DPh5vVfYlTW7q_IvTwOl9-hG5smPoY7cENdE8gLV3rpwng3xORlPo
linkProvider EBSCOhost
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Development+and+Use+of+Game-Based+Instructional+Materials+for+Teaching+Science%2C+Technology%2C+and+Society+to+College+Students&rft.jtitle=International+Journal+of+Multidisciplinary%3A+Applied+Business+and+Education+Research&rft.au=Balic%2C+Allan+Gregy+Villanueva&rft.au=De+Gracia%2C+Rommel+Selda&rft.date=2024-12-24&rft.issn=2774-5368&rft.eissn=2774-5368&rft.volume=5&rft.issue=12&rft.spage=5040&rft.epage=5050&rft_id=info:doi/10.11594%2Fijmaber.05.12.10&rft.externalDBID=n%2Fa&rft.externalDocID=10_11594_ijmaber_05_12_10
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=2774-5368&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=2774-5368&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=2774-5368&client=summon