Engaging learners with games–Insights from functional near-infrared spectroscopy
The use of game elements in learning tasks is thought to facilitate emotional and behavioral responses as well as learner engagement. So far, however, little is known about the underlying neural mechanisms of game-based learning. In the current study, we added game elements to a number line estimati...
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Published in | PloS one Vol. 18; no. 6; p. e0286450 |
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Main Authors | , , , , , , , , |
Format | Journal Article |
Language | English |
Published |
United States
Public Library of Science
06.06.2023
Public Library of Science (PLoS) |
Subjects | |
Online Access | Get full text |
ISSN | 1932-6203 1932-6203 |
DOI | 10.1371/journal.pone.0286450 |
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Abstract | The use of game elements in learning tasks is thought to facilitate emotional and behavioral responses as well as learner engagement. So far, however, little is known about the underlying neural mechanisms of game-based learning. In the current study, we added game elements to a number line estimation task assessing fraction understanding and compared brain activation patterns to a non-game-based task version. Forty-one participants performed both task versions in counterbalanced order while frontal brain activation patterns were assessed using near-infrared spectroscopy (within-subject, cross-sectional study design). Additionally, heart rate, subjective user experience, and task performance were recorded. Task performance, mood, flow experience, as well as heart rate did not differ between task versions. However, the game-based task-version was rated as more attractive, stimulating and novel compared to the non-game-based task version. Additionally, completing the game-based task version was associated with stronger activation in frontal brain areas generally involved in emotional and reward processing as well as attentional processes. These results provide new neurofunctional evidence substantiating that game elements in learning tasks seem to facilitate learning through emotional and cognitive engagement. |
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AbstractList | The use of game elements in learning tasks is thought to facilitate emotional and behavioral responses as well as learner engagement. So far, however, little is known about the underlying neural mechanisms of game-based learning. In the current study, we added game elements to a number line estimation task assessing fraction understanding and compared brain activation patterns to a non-game-based task version. Forty-one participants performed both task versions in counterbalanced order while frontal brain activation patterns were assessed using near-infrared spectroscopy (within-subject, cross-sectional study design). Additionally, heart rate, subjective user experience, and task performance were recorded. Task performance, mood, flow experience, as well as heart rate did not differ between task versions. However, the game-based task-version was rated as more attractive, stimulating and novel compared to the non-game-based task version. Additionally, completing the game-based task version was associated with stronger activation in frontal brain areas generally involved in emotional and reward processing as well as attentional processes. These results provide new neurofunctional evidence substantiating that game elements in learning tasks seem to facilitate learning through emotional and cognitive engagement. The use of game elements in learning tasks is thought to facilitate emotional and behavioral responses as well as learner engagement. So far, however, little is known about the underlying neural mechanisms of game-based learning. In the current study, we added game elements to a number line estimation task assessing fraction understanding and compared brain activation patterns to a non-game-based task version. Forty-one participants performed both task versions in counterbalanced order while frontal brain activation patterns were assessed using near-infrared spectroscopy (within-subject, cross-sectional study design). Additionally, heart rate, subjective user experience, and task performance were recorded. Task performance, mood, flow experience, as well as heart rate did not differ between task versions. However, the game-based task-version was rated as more attractive, stimulating and novel compared to the non-game-based task version. Additionally, completing the game-based task version was associated with stronger activation in frontal brain areas generally involved in emotional and reward processing as well as attentional processes. These results provide new neurofunctional evidence substantiating that game elements in learning tasks seem to facilitate learning through emotional and cognitive engagement.The use of game elements in learning tasks is thought to facilitate emotional and behavioral responses as well as learner engagement. So far, however, little is known about the underlying neural mechanisms of game-based learning. In the current study, we added game elements to a number line estimation task assessing fraction understanding and compared brain activation patterns to a non-game-based task version. Forty-one participants performed both task versions in counterbalanced order while frontal brain activation patterns were assessed using near-infrared spectroscopy (within-subject, cross-sectional study design). Additionally, heart rate, subjective user experience, and task performance were recorded. Task performance, mood, flow experience, as well as heart rate did not differ between task versions. However, the game-based task-version was rated as more attractive, stimulating and novel compared to the non-game-based task version. Additionally, completing the game-based task version was associated with stronger activation in frontal brain areas generally involved in emotional and reward processing as well as attentional processes. These results provide new neurofunctional evidence substantiating that game elements in learning tasks seem to facilitate learning through emotional and cognitive engagement. |
Audience | Academic |
Author | Kanatschnig, Thomas Hons, Manuel Moeller, Korbinian Ninaus, Manuel Wood, Guilherme Greipl, Simon Kober, Silvia Erika De Nicolò, Melina Kiili, Kristian |
AuthorAffiliation | 7 Department of Media and Communication, Ludwig Maximilian University of Munich, Munich, Germany 5 Leibniz-Institut für Wissensmedien, Tübingen, Germany Kyoto University Graduate School of Informatics: Kyoto Daigaku Daigakuin Johogaku Kenkyuka, JAPAN 3 Faculty of Education and Culture, Tampere University, Tampere, Finland 4 Centre for Mathematical Cognition, School of Science, Loughborough University, Loughborough, United Kingdom 1 Institute of Psychology, University of Graz, Graz, Austria 6 LEAD Graduate School & Research Network, University of Tübingen, Tübingen, Germany 2 BioTechMed-Graz, Graz, Austria |
AuthorAffiliation_xml | – name: 5 Leibniz-Institut für Wissensmedien, Tübingen, Germany – name: 3 Faculty of Education and Culture, Tampere University, Tampere, Finland – name: 6 LEAD Graduate School & Research Network, University of Tübingen, Tübingen, Germany – name: 1 Institute of Psychology, University of Graz, Graz, Austria – name: 2 BioTechMed-Graz, Graz, Austria – name: 4 Centre for Mathematical Cognition, School of Science, Loughborough University, Loughborough, United Kingdom – name: Kyoto University Graduate School of Informatics: Kyoto Daigaku Daigakuin Johogaku Kenkyuka, JAPAN – name: 7 Department of Media and Communication, Ludwig Maximilian University of Munich, Munich, Germany |
Author_xml | – sequence: 1 givenname: Melina surname: De Nicolò fullname: De Nicolò, Melina – sequence: 2 givenname: Thomas orcidid: 0000-0002-5744-0002 surname: Kanatschnig fullname: Kanatschnig, Thomas – sequence: 3 givenname: Manuel surname: Hons fullname: Hons, Manuel – sequence: 4 givenname: Guilherme surname: Wood fullname: Wood, Guilherme – sequence: 5 givenname: Kristian surname: Kiili fullname: Kiili, Kristian – sequence: 6 givenname: Korbinian surname: Moeller fullname: Moeller, Korbinian – sequence: 7 givenname: Simon surname: Greipl fullname: Greipl, Simon – sequence: 8 givenname: Manuel orcidid: 0000-0002-4664-8430 surname: Ninaus fullname: Ninaus, Manuel – sequence: 9 givenname: Silvia Erika orcidid: 0000-0003-1836-2627 surname: Kober fullname: Kober, Silvia Erika |
BackLink | https://www.ncbi.nlm.nih.gov/pubmed/37279251$$D View this record in MEDLINE/PubMed |
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Copyright | Copyright: © 2023 De Nicolò et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. COPYRIGHT 2023 Public Library of Science 2023 De Nicolò et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. 2023 De Nicolò et al 2023 De Nicolò et al 2023 De Nicolò et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. |
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SubjectTerms | Biology and Life Sciences Brain Brain - diagnostic imaging Brain - physiology Brain research Cognitive ability Cognitive tasks Computer & video games Cross-Sectional Studies Emotional behavior Evaluation Game theory Games Heart beat Heart rate Hemodynamics Humans Infrared spectra Infrared spectroscopy Learning Medical imaging Medicine and Health Sciences Near infrared radiation Near infrared spectroscopy Neuroimaging Research and Analysis Methods Social Sciences Spectroscopy, Near-Infrared Spectrum analysis User experience User interfaces Video Games - psychology |
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Title | Engaging learners with games–Insights from functional near-infrared spectroscopy |
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