Kinematics of Pointing Movements Made in a Virtual Versus a Physical 3-Dimensional Environment in Healthy and Stroke Subjects
Knaut LA, Subramanian SK, McFadyen BJ, Bourbonnais D, Levin MF. Kinematics of pointing movements made in a virtual versus a physical 3-dimensional environment in healthy and stroke subjects. To compare kinematics of 3-dimensional pointing movements performed in a virtual environment (VE) displayed t...
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Published in | Archives of physical medicine and rehabilitation Vol. 90; no. 5; pp. 793 - 802 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
New York, NY
Elsevier Inc
01.05.2009
Elsevier |
Subjects | |
Online Access | Get full text |
ISSN | 0003-9993 1532-821X 1532-821X |
DOI | 10.1016/j.apmr.2008.10.030 |
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Abstract | Knaut LA, Subramanian SK, McFadyen BJ, Bourbonnais D, Levin MF. Kinematics of pointing movements made in a virtual versus a physical 3-dimensional environment in healthy and stroke subjects.
To compare kinematics of 3-dimensional pointing movements performed in a virtual environment (VE) displayed through a head-mounted display with those made in a physical environment.
Observational study of movement in poststroke and healthy subjects.
Motion analysis laboratory.
Adults (n=15; 4 women; 59±15.4y) with chronic poststroke hemiparesis were recruited. Participants had moderate upper-limb impairment with Chedoke-McMaster Arm Scores ranging from 3 to 6 out of 7. Twelve healthy subjects (6 women; 53.3±17.1y) were recruited from the community.
Not applicable.
Arm and trunk kinematics were recorded in similar virtual and physical environments with an Optotrak System (6 markers; 100Hz; 5s). Subjects pointed as quickly and as accurately as possible to 6 targets (12 trials/target in a randomized sequence) placed in arm workspace areas requiring different arm movement patterns and levels of difficulty. Movements were analyzed in terms of performance outcome measures (endpoint precision, trajectory, peak velocity) and arm and trunk movement patterns (elbow and shoulder ranges of motion, elbow/shoulder coordination, trunk displacement, rotation).
For healthy subjects, precision and trajectory straightness were higher in VE when pointing to contralateral targets, and movements were slower for all targets in VE. Stroke participants made less accurate and more curved movements in VE and used less trunk displacement. Elbow/shoulder coordination differed when pointing to the lower ipsilateral target. There were no group-by-environment interactions.
Movements in both environments were sufficiently similar to consider VE a valid environment for clinical interventions and motor control studies. |
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AbstractList | Objective: To compare kinematics of 3-dimensional pointing movements performed in a virtual environment (VE) displayed through a head-mounted display with those made in a physical environment, Design: Observational study of movement in poststroke and healthy subjects. Setting: Motion analysis laboratory. Participants: Adults (n=15; 4 women; 59+/-15.4y) with chronic poststroke hemiparesis were recruited. Participants had moderate upper-limb impairment with Chedoke-McMaster Arm Scores ranging from 3 to 6 out of 7. Twelve healthy subjects (6 women; 53.3+/-17.1 y) were recruited from the community. Interventions: Not applicable. Main Outcome Measures: Arm and trunk kinematics were recorded in similar virtual and physical environments with an Optotrak System (6 markers; 100Hz; Ss). Subjects pointed as quickly and as accurately as possible to 6 targets (12 trials! target in a randomized sequence) placed in arm workspace areas requiring different arm movement patterns and levels of difficulty. Movements were analyzed in terms of performance outcome measures (endpoint precision, trajectory, peak velocity) and arm and trunk movement patterns (elbow and shoulder ranges of motion, elbow/shoulder coordination, trunk displacement, rotation), Results: For healthy subjects, precision and trajectory straightness were higher in VE when pointing to contralateral targets, and movements were slower for all targets in VE, Stroke participants made less accurate and more curved movements in VE and used less trunk displacement. Elbow/shoulder coordination differed when pointing to the lower ipsilateral target. There were no group- by-environment interactions. Conclusions: Movements in both environments were sufficiently similar to consider VE a valid environment for clinical interventions and motor control studies. To compare kinematics of 3-dimensional pointing movements performed in a virtual environment (VE) displayed through a head-mounted display with those made in a physical environment. Observational study of movement in poststroke and healthy subjects. Motion analysis laboratory. Adults (n=15; 4 women; 59+/-15.4y) with chronic poststroke hemiparesis were recruited. Participants had moderate upper-limb impairment with Chedoke-McMaster Arm Scores ranging from 3 to 6 out of 7. Twelve healthy subjects (6 women; 53.3+/-17.1y) were recruited from the community. Not applicable. Arm and trunk kinematics were recorded in similar virtual and physical environments with an Optotrak System (6 markers; 100Hz; 5s). Subjects pointed as quickly and as accurately as possible to 6 targets (12 trials/target in a randomized sequence) placed in arm workspace areas requiring different arm movement patterns and levels of difficulty. Movements were analyzed in terms of performance outcome measures (endpoint precision, trajectory, peak velocity) and arm and trunk movement patterns (elbow and shoulder ranges of motion, elbow/shoulder coordination, trunk displacement, rotation). For healthy subjects, precision and trajectory straightness were higher in VE when pointing to contralateral targets, and movements were slower for all targets in VE. Stroke participants made less accurate and more curved movements in VE and used less trunk displacement. Elbow/shoulder coordination differed when pointing to the lower ipsilateral target. There were no group-by-environment interactions. Movements in both environments were sufficiently similar to consider VE a valid environment for clinical interventions and motor control studies. Abstract Knaut LA, Subramanian SK, McFadyen BJ, Bourbonnais D, Levin MF. Kinematics of pointing movements made in a virtual versus a physical 3-dimensional environment in healthy and stroke subjects. Objective To compare kinematics of 3-dimensional pointing movements performed in a virtual environment (VE) displayed through a head-mounted display with those made in a physical environment. Design Observational study of movement in poststroke and healthy subjects. Setting Motion analysis laboratory. Participants Adults (n=15; 4 women; 59±15.4y) with chronic poststroke hemiparesis were recruited. Participants had moderate upper-limb impairment with Chedoke-McMaster Arm Scores ranging from 3 to 6 out of 7. Twelve healthy subjects (6 women; 53.3±17.1y) were recruited from the community. Interventions Not applicable. Main Outcome Measures Arm and trunk kinematics were recorded in similar virtual and physical environments with an Optotrak System (6 markers; 100Hz; 5s). Subjects pointed as quickly and as accurately as possible to 6 targets (12 trials/target in a randomized sequence) placed in arm workspace areas requiring different arm movement patterns and levels of difficulty. Movements were analyzed in terms of performance outcome measures (endpoint precision, trajectory, peak velocity) and arm and trunk movement patterns (elbow and shoulder ranges of motion, elbow/shoulder coordination, trunk displacement, rotation). Results For healthy subjects, precision and trajectory straightness were higher in VE when pointing to contralateral targets, and movements were slower for all targets in VE. Stroke participants made less accurate and more curved movements in VE and used less trunk displacement. Elbow/shoulder coordination differed when pointing to the lower ipsilateral target. There were no group-by-environment interactions. Conclusions Movements in both environments were sufficiently similar to consider VE a valid environment for clinical interventions and motor control studies. Knaut LA, Subramanian SK, McFadyen BJ, Bourbonnais D, Levin MF. Kinematics of pointing movements made in a virtual versus a physical 3-dimensional environment in healthy and stroke subjects. To compare kinematics of 3-dimensional pointing movements performed in a virtual environment (VE) displayed through a head-mounted display with those made in a physical environment. Observational study of movement in poststroke and healthy subjects. Motion analysis laboratory. Adults (n=15; 4 women; 59±15.4y) with chronic poststroke hemiparesis were recruited. Participants had moderate upper-limb impairment with Chedoke-McMaster Arm Scores ranging from 3 to 6 out of 7. Twelve healthy subjects (6 women; 53.3±17.1y) were recruited from the community. Not applicable. Arm and trunk kinematics were recorded in similar virtual and physical environments with an Optotrak System (6 markers; 100Hz; 5s). Subjects pointed as quickly and as accurately as possible to 6 targets (12 trials/target in a randomized sequence) placed in arm workspace areas requiring different arm movement patterns and levels of difficulty. Movements were analyzed in terms of performance outcome measures (endpoint precision, trajectory, peak velocity) and arm and trunk movement patterns (elbow and shoulder ranges of motion, elbow/shoulder coordination, trunk displacement, rotation). For healthy subjects, precision and trajectory straightness were higher in VE when pointing to contralateral targets, and movements were slower for all targets in VE. Stroke participants made less accurate and more curved movements in VE and used less trunk displacement. Elbow/shoulder coordination differed when pointing to the lower ipsilateral target. There were no group-by-environment interactions. Movements in both environments were sufficiently similar to consider VE a valid environment for clinical interventions and motor control studies. To compare kinematics of 3-dimensional pointing movements performed in a virtual environment (VE) displayed through a head-mounted display with those made in a physical environment.OBJECTIVETo compare kinematics of 3-dimensional pointing movements performed in a virtual environment (VE) displayed through a head-mounted display with those made in a physical environment.Observational study of movement in poststroke and healthy subjects.DESIGNObservational study of movement in poststroke and healthy subjects.Motion analysis laboratory.SETTINGMotion analysis laboratory.Adults (n=15; 4 women; 59+/-15.4y) with chronic poststroke hemiparesis were recruited. Participants had moderate upper-limb impairment with Chedoke-McMaster Arm Scores ranging from 3 to 6 out of 7. Twelve healthy subjects (6 women; 53.3+/-17.1y) were recruited from the community.PARTICIPANTSAdults (n=15; 4 women; 59+/-15.4y) with chronic poststroke hemiparesis were recruited. Participants had moderate upper-limb impairment with Chedoke-McMaster Arm Scores ranging from 3 to 6 out of 7. Twelve healthy subjects (6 women; 53.3+/-17.1y) were recruited from the community.Not applicable.INTERVENTIONSNot applicable.Arm and trunk kinematics were recorded in similar virtual and physical environments with an Optotrak System (6 markers; 100Hz; 5s). Subjects pointed as quickly and as accurately as possible to 6 targets (12 trials/target in a randomized sequence) placed in arm workspace areas requiring different arm movement patterns and levels of difficulty. Movements were analyzed in terms of performance outcome measures (endpoint precision, trajectory, peak velocity) and arm and trunk movement patterns (elbow and shoulder ranges of motion, elbow/shoulder coordination, trunk displacement, rotation).MAIN OUTCOME MEASURESArm and trunk kinematics were recorded in similar virtual and physical environments with an Optotrak System (6 markers; 100Hz; 5s). Subjects pointed as quickly and as accurately as possible to 6 targets (12 trials/target in a randomized sequence) placed in arm workspace areas requiring different arm movement patterns and levels of difficulty. Movements were analyzed in terms of performance outcome measures (endpoint precision, trajectory, peak velocity) and arm and trunk movement patterns (elbow and shoulder ranges of motion, elbow/shoulder coordination, trunk displacement, rotation).For healthy subjects, precision and trajectory straightness were higher in VE when pointing to contralateral targets, and movements were slower for all targets in VE. Stroke participants made less accurate and more curved movements in VE and used less trunk displacement. Elbow/shoulder coordination differed when pointing to the lower ipsilateral target. There were no group-by-environment interactions.RESULTSFor healthy subjects, precision and trajectory straightness were higher in VE when pointing to contralateral targets, and movements were slower for all targets in VE. Stroke participants made less accurate and more curved movements in VE and used less trunk displacement. Elbow/shoulder coordination differed when pointing to the lower ipsilateral target. There were no group-by-environment interactions.Movements in both environments were sufficiently similar to consider VE a valid environment for clinical interventions and motor control studies.CONCLUSIONSMovements in both environments were sufficiently similar to consider VE a valid environment for clinical interventions and motor control studies. |
Author | Subramanian, Sandeep K. Levin, Mindy F. McFadyen, Bradford J. Bourbonnais, Daniel Knaut, Luiz A. |
Author_xml | – sequence: 1 givenname: Luiz A. surname: Knaut fullname: Knaut, Luiz A. organization: School of Rehabilitation, University of Montreal, Montreal, QC, Canada – sequence: 2 givenname: Sandeep K. surname: Subramanian fullname: Subramanian, Sandeep K. organization: Centre de recherche interdisciplinaire en réadaptation du Montréal métropolitain, Montreal, QC, Canada – sequence: 3 givenname: Bradford J. surname: McFadyen fullname: McFadyen, Bradford J. organization: Department of Rehabilitation, Laval University, Quebec City, QC, Canada – sequence: 4 givenname: Daniel surname: Bourbonnais fullname: Bourbonnais, Daniel organization: School of Rehabilitation, University of Montreal, Montreal, QC, Canada – sequence: 5 givenname: Mindy F. surname: Levin fullname: Levin, Mindy F. email: mindy.levin@mcgill.ca organization: Centre de recherche interdisciplinaire en réadaptation du Montréal métropolitain, Montreal, QC, Canada |
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Keywords | Stroke CRIR IRED Upper extremity FOV VE UE ROM 3D 2D Virtual reality, exercise Rehabilitation VR HMD Centre for Interdisciplinary Research in Rehabilitation of Greater Montreal virtual reality head-mounted display field of view three-dimensional two-dimensional range of motion virtual environment infrared emitting diode Physical exercise Human Nervous system diseases Healthy subject Cardiovascular disease exercise Rehabilitation; Stroke; Upper extremity; Virtual reality Cerebral disorder Vascular disease Reeducation Orthopedics Central nervous system disease Kinematics Environment Upper limb Cerebrovascular disease Comparative study |
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Snippet | Knaut LA, Subramanian SK, McFadyen BJ, Bourbonnais D, Levin MF. Kinematics of pointing movements made in a virtual versus a physical 3-dimensional environment... Abstract Knaut LA, Subramanian SK, McFadyen BJ, Bourbonnais D, Levin MF. Kinematics of pointing movements made in a virtual versus a physical 3-dimensional... To compare kinematics of 3-dimensional pointing movements performed in a virtual environment (VE) displayed through a head-mounted display with those made in a... Objective: To compare kinematics of 3-dimensional pointing movements performed in a virtual environment (VE) displayed through a head-mounted display with... |
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SubjectTerms | Adult Aged Aged, 80 and over Biological and medical sciences Biomechanical Phenomena Case-Control Studies Diseases of the osteoarticular system Female Fingers Functional Laterality Humans Male Medical sciences Middle Aged Miscellaneous Movement - physiology Neurology Physical Medicine and Rehabilitation Psychomotor Performance - physiology Radiotherapy. Instrumental treatment. Physiotherapy. Reeducation. Rehabilitation, orthophony, crenotherapy. Diet therapy and various other treatments (general aspects) Reference Values Rehabilitation Sensitivity and Specificity Severity of Illness Index Stroke Stroke - diagnosis Stroke Rehabilitation Task Performance and Analysis Upper extremity User-Computer Interface Vascular diseases and vascular malformations of the nervous system Virtual reality, exercise Visual Perception |
Title | Kinematics of Pointing Movements Made in a Virtual Versus a Physical 3-Dimensional Environment in Healthy and Stroke Subjects |
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